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Dawn's Light 2 Guide

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Page 1
awn’s ight 2 trategy uide
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awn’s ight 2 trategy uide
Introduction
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bout awn’s ight 2
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alkthrough’
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Chapter 1 –
arvey’s
Quest
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A knock at the door
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Midnight Cave
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The Return
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Lone Wolves Headquarters
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Twilight
Forest
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Return to Autumn Island
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Redwood Forest
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Trickster Cave
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Coyote Borough
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arvey’s eam
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arvey’s arty
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Diamond Mines
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Firehawk Village
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Aquaplant
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Post
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Aquaplant
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The Dragon Shrine
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Collecting the Artifact
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era’s eam
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era’s arty
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Shrine of Acidia
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Cocoa Village
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Blizzfire Temple
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Cocoa Village (a
gain)
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ordon’s ut
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awn’s ight 2 trategy uide
Artifact
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Time to get serious
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Getting the New Boat
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Mankato
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New Boat
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Koruk
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Garden of Doom
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Skycloud Keep
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Virgilius Maximus
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The Atheneum
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arvey’s estiny
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Trial Isles
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Trial of the Sun
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Trial of the Stars
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Trial of the Moon
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Magubbin Cave
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Tower of Eternity
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Side Quests
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Unlocking the Side Quests
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ide uest: “he ardest uest”
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ide uest: “ream vil”
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Side Que
st: “o really, how many?”
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Side Quest: The Gatekeepers
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Side Quest: Titan Gates
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New Game +
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Battle Guide
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Battle Introduction
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Your Equipment
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Weapon Crafting
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Introduction to Weapon Crafting
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Crafting Materials
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Crafting Process
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Crafting Quests
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awn’s ight 2 trategy uide
Smashing Gems
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Weapon Types and S
kills
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Collectables
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Stickers
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Outfits for Harvey and Vera
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Outfits for Tyson and Colin
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Gadg
ets
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Trinkets
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More From Us
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A Sneak Peek at our next game
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Li
lly and Sasha: Nexus of Souls
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Page 5
awn’s ight 2 trategy uide
Introduction
About Dawn’s Light 2
arvey and the gang are back for their next adventure. he development of awn’s Light 2 has been incredibly grueling but looking at the game now, it has definitely been worth it.
ur goal for awn’s ight 2 was to keep you entertained from start to finish. e’ve introduced many new features to make the game more fun. Whether you want to craft the ultimate weapons for your party or scour the world for stickers of your favorite characters, hopefully you’ll enjoy every minute of it.
awn’s ight 2 is made for anybody who enjoyed the original. hile we are v
ery proud of what we accomplishe
d with Lilly and Sasha, we wanted to make sure this was true sequel. We tried to hold onto everything people liked about awn’s ight 1
,
but to improve upon it as much as possible
. In the end, all that matters is that you enjoy the game. We would be thril
led to hear your feedback on the game, whether it’s something you liked or something you would like us not to do ever again. You can email us at dan@johnwizard.com
or andrew@johnwizard.com
, or you can leave a comment on our forums at www.johnwizard.com/forums
. Have fun!
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awn’s ight 2 trategy uide
Walkthrough
’
Chapter 1 –
Harvey’s Quest
A knock at the door
After a brief intro, Harvey will hear a knock at the door and
you’ll be able to control him. eave the house to discover that there was in fact nobody there. Next make your way into the forest to the left and attempt to walk over the bridge. It will break apart and Harvey will say that he could fix it with a small a
ssortment of items which you can now see in the top corner of the screen.
Make your way up into the forest to start collecting the items. On the next screen, pick up the flashing board in the water and then move left onto the next map. Climb to the top of the stairs and collect the hammer off the rock. Walk across the metal grates on the waterfall and move left onto the next map. Make your way across the rocks and climb down the rope. Pick up the bag of nails off the table and walk across the bridge. Grab the post out of the water on the way down. Pick up the board off the ground and then move right onto the next map. Pick up the rope off the table and move right again. You’ll now be back in the first room. ake the post out of the water and then make your way back to the broken bridge and try to cross it again.
Walk across the newly constructed bridge to see a cut
scene with Victor, after which you will end up in the Midnight Cave.
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awn’s ight 2 trategy uide
Midnight Cave
Walk over to the block with the up arrow and push it left until the moon light shines on the pillar. Then make your way into the next room, where you will find a gate that you need a key for. Get the key from the room to the right and then start the next puzzle. After making the light shine on the appropr
iate pillar, press the wall mounted switch to give light to the other block. Shine the light on the pillar and continue into the next room.
At the top of the room, go into the left room to learn Bearded Strike from the skill statue and then into the right room to get the key. Shine the lights on the appropriate pillars to uncover more switches and eventually the key. Use the key to get into the boss room and fight the boss. Make heavy use of Bearded Strike to ensure your victory.
The Return
After the fight, head back to the first room of the cave. If you killed all of the enemies, you should have enough tokens to loot both of the chests in the room to get a new sword and armor. Make sure to equip them in the equip menu.
Now leave the cave and ma
ke your way back to arvey’s house. hen you go inside, he will put his new outfit on and you’ll get a new quest to go and get yson. ake your way back out of the house and then head over to the east side of the island until you see a dock. Walk onto the dock to initiate travel sequence.
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awn’s ight 2 trategy uide
Lone Wolves Headquarters
You will now find yourself outside the Lone Wolves Headquarters. Enter through the front door and speak to the girl at the desk. Then proceed through the door on the right. Harvey will speak to ue, who tells you that you’ll need to collect some items to become pre
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initiated. he items are all flashing red, so they shouldn’t be too hard to find. They can all be found in the few rooms surrounding you. Collect the witch hat from the first room, th
en go up through the door on the stone wall where you will find a mirror and chicken foot. Return to the previous room and this time go through the right exit. Collect a carrot and a candle and head right again. In this room collect another mirror and then
head through the door at the top of the room to collect the pocket watch from the table. Now return to Sue to give her your items.
Now return to the lobby but this time go through the door on the left. Proceed through the following rooms until you get to yson’s room. fter a brief scene, yson will join your party and you’ll get a new quest to go and get Vera. Make your way out of the headquarters and walk onto the flashing arrows on the ground to sail your boat to Twilight Village.
Twilight Forest
After crashing the boat in Twilight Forest, Harvey and Tyson decide to abandon it for the time being and just look for Vera. Make your way through the forest, using the posts in the water to jump across. Make sure to loot as many barrels as you can, as y
ou will need the potions and other items in the future.
When you get to Twilight Village, head north until you get to the mansion entrance. Inside you will find Vera, who soon joins you. Vera informs you that you can use a nearby ship to get back to Autumn
Island, so make your way to the south end of Twilight Village and walk onto the flashing arrows to get back to Autumn Island.
Return to Autumn Island
When you get back to Autumn Island, Harvey will pick up a dirty old boat that washed up on the shore and
tell the party they can use it to find out where the map leads. Head back over to the other side of the island, near the entrance to Midnight Cave, and use the dock there to end up in Redwood Forest.
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awn’s ight 2 trategy uide
Redwood Forest
When you get to Redwood Forest, you w
ill have to solve a puzzle before you can get into the next room. Walk over the tile with the frog on it to turn into a frog and then walk across the lily pads and press the switch. Now walk over the tile with a picture of arvey’s face to return to arvey
’s body and then cross the bridge. On the next map, speak to the squirrel, then walk into the camp and speak to Cameron who is now blocking the north exit. Walk past him and proceed through the forest until you come to a room with more lily pads. A
fter completing the puzzle, move into the next room where you’ll find some well deserved treasure. lus some enemies, typical. nce you’ve collected what you want, take the north east exit.
After you rescue
the first squirrel, head back to the squirrel camp and speak with Cameron again. He will tell you that you can now leave through the south exit of the camp. Talk to the squirrel guarding the exit,
and head into the next area. You’ll come across more lily pads. After completing step 1 below, take the right exit. Work your way around to the exit at the top left of the next room. You’ll come out at the right side of step 2.
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awn’s ight 2 trategy uide
Continue through
the following rooms until you get to the second squirrel. After you
find him, head back to Cameron once more.
After you speak with Cameron, you will now be able to leave through the west exit. Talk to the squirrel to get past and then proceed through the following rooms until you find Lord Christoph Swordhand trapped in a
cage. Loot the key from the chest near the cage and use it to set him free. fter you set him free, he’ll give you a mining pick and, as well a stone that lets you teleport to his weapon shop whenever you like. You will instantly be teleported there. Wal
k into the hexagram on the ground to return to Redwood Forest. Now that you have the mining pick, you will be able to mine all of the dark rocks that you see in Redwood Forest.
If you like, you can head back through Redwood Forest to collect some of the or
e at the start. For every 10 pieces of ore you mine, you’ll be able to make a new weapon. ust go into the menu and select crafting to teleport back to wordhand’s shop. rafted weapons are very powerful, so it is recommended to make them as often as you c
an.
fter you’re done with that, take the left exit to end up at the cat camp. ind the squirrel in the corner of the camp to start another cutscene. Afterwards, grab the key from the nearby chest and use it to unlock the gate at the top exit. Proceed into
the next room. You’ll eventually get to a room with an exit on the left, right and top sides. You’ll need to make your way through both
the left and right
sides first to pull the switches at the end, which will open up the path through the top exit.
The puzzles are pictured below. After pressing each of the switches
, make your way up until you get to the boss. Make sure you save first.
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awn’s ight 2 trategy uide
During your
battle with Hans
, he will transform and become more powerful after his health drops below 40%. Save some of your mana and potions for this. Defeat him and the cats will thank you. Head into the next room where you will find a whole bunch of already open t
reasure chests. se all of the tokens you’ve acquired to activate them and claim the rewards. nce you’re done, head into the mysterious cave.
Trickster Cave
Make your way through the cave. Halfway through, you will see a woman guarding a gate who will te
ll you about the gatekeepers. Check out the Titan Gates section of the guide for more inform
ation on how to open the gates. After that, continue making your way through the cave until you find an exit on the left side.
After speaking to the tricksters, make your way out of the bottom exit of the cave to arrive in Coyote Borough.
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awn’s ight 2 trategy uide
Coyote Borough
efore you can look for the artifacts, you’ll need to go to the mercenary camp to recruit another member for your party. You can use your time in Coyote Borough
to sell your junk, buy a few weapons and armor and collect the sticker book from the house in the top north east of town. You’ll find the mercenary shop near the bottom of the town. Go inside and speak to the man behind the counter to get your mercenary. isapproving of arvey’s choice, era and yson decide to leave the party to form their own. You will now control each of the two parties separately. You can use the party switching orbs found throughout the world to switch parties at any time. The
parties will share all items, except keys. So you can make weapons for either party with ore that you find in the dungeons.
You can do either of the parties first. f you want to do era’s party first, just skip ahead to that section of the guide and retu
rn to arvey’s tem when you are ready
.
J
UMP TO H
ARVEY
’
S P
ARTY
J
UMP TO V
ERA
’
S P
ARTY
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awn’s ight 2 trategy uide
Harvey’s Team
Harvey’s Party
Harvey and Colin will arrive at their island and decide that they need to go into the Diamond Mines, but they will need a pass first. Make y
our way to the map to the left, then go up to find Lord Adolin Swordhand: Silent Savior. Go over and speak to him to discover that he has passes and he will let you have them if he can join the group.
After Swordhand joins the party, head back to the Diam
ond Mines and speak to the man guarding the entrance. Swordhand will show him the passes and you will now be able to enter.
Diamond Mines
Make your way up. Find the key in the nearby room and proceed through the gate to get to the next room. You will
see pillars blocking your path to the door. The pillars are too heavy to be pushed, so you will need to blow them up with the explosives found in the mine carts. Head over to the left side of the room. First push the blue mine cart to send the blue explos
ives to the pillar. Then send a fire cart to blow up the explosives and the pillar. Do the same to get rid of the black pillar. Explosive carts must be touching the same colored pillar to destroy it.
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awn’s ight 2 trategy uide
After removing the pillars, make your way into the ne
xt room where you will find three mine carts. Jump into the mine cart on the right to be carried to another room. Use the blue cart and fire to remove the pillar blocking the tracks and jump into the right cart. In the next room,
head
to the bottom of the room and push the blue c
art, followed by a fire cart. Then make your way to the top right of the room and push the black ore cart. Then return to the bottom and push the remaining fire cart.
Now make your way back to the top and the e
ntrance will be clear. Get the key from inside the room and the return to the room with the three mine carts and t
his time jump in the left cart.
Use the blue explosives to blow up the pillar and the jump in the empty cart to get into the next room. Use the carts to get to the red chest. Loot the key and then head back to the room with three carts.
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awn’s ight 2 trategy uide
This time use the top cart to end up in a room with tracks of varying directions. You need to blow up all of the carts to complete the puzzle. The carts of the same color must be not only adjacent to each other, but one of each color must be adjacent to the explosive gold cart. Once they are in position, pull the gold lever and watch the fireworks. Then grab the explosives and use them to blow up the
pillar blocking the exit.
In the next room
, there are two empty carts you’ll need explosives for. ake the door on the left first. ight your way through the next room and you’ll come to another set of mixed up mine cart tracks. olution follows.
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awn’s ight 2 trategy uide
Now that you have your first explosives, head back to the room with the two empty carts. Take the right exit and fight your way through to the final mixed up mine cart tracks. Complete the puzzle as below.
Collect the explosives and head back to the
room with the two empty carts. Use your explosives on the empty carts to blow up the pillars blocking your way. ake the exit up and you’ll find the 3
rd
and last key.
After you have the final key, head back to the room with the three mine carts once more
and this time exit through the doorway at the top
left of the room
. Use your three keys to break down the gates and then climb down. Keep making your way through this area and you will eventually come to a room with an orange crystal. Approach the crysta
l to fight the boss of the Diamond Mines.
fter you’ve defeated the boss, wordhand will find the and of acardia and tell you that you should head back to Firehawk Village look for a place to use it.
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awn’s ight 2 trategy uide
Firehawk Village
When you arrive in Firehawk Village, speak to the person who is blocking the entrance into the main part of town. fter wordhand flashes the artifact, you’ll be allowed to enter the town. You must now use the and of Remembrance to find the five locations that Swordhand sus
pects of being susceptible to the powers of the artifact.
The Wand of Remembrance will start turned on. To turn it on or off, go into the menu and use it from your usable items list. While the wand is being used, the screen will be tinted blue and all of t
he items you need to inspect will be flashing red. Make your way around the town with the wand turned on and inspect all of the flashing red items until they eventually give up.
After they give up, the hooded figure suggests that you use it at the e
ntrance to the Aquaplant. Make your way out of the town and head up to the area where you first found Swordhand. From there, take the left exit to get to the entrance of the Aquaplant. Use the Wand of Macardia on the orb hovering nearby and the door will open. You can now enter the Aquaplant.
Aquaplant
Make your way through the first room and you will come to a second room that is filled with water. Walk across the top of the rocks to get to the other side of the water and then walk into the door on the r
ight. In the next room, push the closest switch to set the water level at medium. Then push the two yellow blocks in such a position that you will be able to jump across them when launching from the arrow tile just up the stairs.
Jump across to the other s
ide and climb down the ladder. In the next room, make your way out of the bottom exit to arrive back in with the water, only at a different level now. Climb the nearby rope and walk into the door. Eventually you will arrive in a room with a switch on the w
all. Press the switch to set the water level at empty and be launched across the room. Make your way out of the bottom exit to arrive back in the main room which is now empty.
Climb down the rope and push the rocks up against the left, right and bottom edg
es so you can traverse them when the water level is set at medium again. fter you’ve got them lined around the edges, make your way through the door at the bottom of the rope. Continue into the next room, jump down and then climb the ladder. Jump back acr
oss the blocks and press the switch on the right side of the room this time. Now climb back down Page 18
awn’s ight 2 trategy uide
the ladder, go through the bottom door and will once again be in water room, only this time with a path around the outside.
Make your way around the outside an
d go through the door on the left. Continue through the following rooms until you arrive at another room with two yellow blocks. You’ll need to enter from bottom floor in the previous room to push the blocks into place, then go back around and jump across.
You’ll arrive at another room with water. o through the door in the right side and push the switch that lowers the water level. Then leave that room through the bottom level and push the rocks into a formation that will allow you to get over to the righ
t side when you raise the water. Return to the previous room, raise the water level, then go through the top exit and continue into the next room. Proceed through the following rooms until you eventually come across the boss.
The Mega Cobra shoots p
oison at different party members. As the fight progresses, the poison will hit more and more party members, so you’ll have to try and deal with him quickly. fter defeating the boss, walk up and leave the dungeon.
Post
-
Aquaplant
After leaving the Aquaplan
t, you will be greeted by a renegade from Firehawk City who requests your help on the behest of her leader. You don’t know what else to do, so you have no other choice than to accept the offer. alk back down into the Aquaplant (you will now be able to fas
t travel through the dungeon) and then head back to Firehawk City. Make your way to the house just below the entrance of the city. Enter the house from the flashing arrows on the right side and proceed through until you climb down a rope to get to their un
derground meeting.
Walk into their meeting to be filled in on all of the details. You will now need to make your way to the Dragon
Shrine
, which is now open. Make your way back through the Aquaplant (fast travel through) and then walk through the large woo
den door to get into the dungeon.
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awn’s ight 2 trategy uide
The Dragon Shrine
Once inside, make your way into the room on the left. Press the pillar
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mounted switch to take control of the empty vessel. Use the vessel to walk across the red grates and push the rock on the other side of the lava right. Now return the vessel to its original location and you will get your body back. Walk across the newly
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crafted bridge and head left again.
You will need to do the same thing in the next room. The empty vessels are only allowed to walk across metal grates that match their color. Walk the red one over first and push the rock in the center down and then left. Then return him and take control of the blue one. Use this one to push the left rock up and then right. In the next r
oom, make your way over to the stairs to see a cutscene and loot a key from a chest. Now return to the first room, this time heading into the room on the right. In the right room, use your key to open the gate and Page 20
awn’s ight 2 trategy uide
then use the vessels push rocks into the l
ava to form bridges. Once across the bridge, take the right exit.
Go into the next room and use the vessels to eventually press the blue switch and allow yourself to walk through. o to the top of the room and climb the ladder. nce you’ve clim
bed the ladder, take control of the red vessel and use him to push the rock just across the red grates up, then left. Then push the other rock left. fter you’ve done this, head back down the ladder, left one room and then climb the ladder.
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awn’s ight 2 trategy uide
Walk over to
the left side of the room and go down the stairs to find yourself back in the main room, but this time behind the bars. Walk over to the left exit. In the next room, walk up and take the right exit to arrive in the main room on the second level. Loot the key from the chest and return to the previous room. Now climb down the ladder, and go around to the gate which you will unlock with your key.
Proceed into the next room. Use the blue vessel to push the blue switch, then use the red vessel and push both rocks right into the lava to get across. Go across the rocks and use the green vessel to push the green switch and move into the next room.
In the next room, first take control of the red vessel. Walk left across the bride, then walk down onto the other set of red grates. Walk across them and push the rock up into the lava, then return the red vessel to his starting position. Now use the green vessel to push the green switch, which will remove the spikes and allow you to get to the blue switch. Use the blue vessel to pull the last switch and then take the bottom exit.
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awn’s ight 2 trategy uide
Use the purple vessel to pull the purple switch and then make your way down the stairs and back through the main room into the right side. When you pop up on the right side, first go through the door on the left side of the room to get a key. Then return to the previous room and go right. In the next room you will be able to walk across the rocks that you pushed into the lava previously and climb the ladder.
Go through the left exit
and in the next room, go down the stairs to get back over to the left side. Loot the purple chest to receive the Dragonblood Badge, then return to the right side and take the right exit this time. You will now be back in the main hall, at the very top le
vel. Use your Dragonblood Badge on the floating orb to get to the boss.
After the boss, use the arrow tiles to jump to the entrance of the temple and leave through the main door. Return to Murphey in Firehawk City to ask for the whereabouts of the a
rtifact.
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Collecting the Artifact
After speaking to Murphey, he will reveal that you will find the artifact in their big pile of junk near the entrance of Firehawk City. Make your way to the big junk pile near the entrance and speak to the woman guarding
it. She will then move out of the way and allow you to look for the artifact which you will find in a box at the top of the stairs.
After you get the artifact, return to the boat that Harvey and Colin arrived on to get back to the trickster in coyot
e borough and then give your artifact. fter you’ve done that, you will now take control of era’s party (assuming you haven’t completed that side yet).
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awn’s ight 2 trategy uide
Vera’s Team
Vera’s Party
era’s party starts off back in the mercenary shop with era trying to recr
uit Mariana. Mariana eventually agrees to join you and reveals that she has a boat they can use on the north beach of Coyote Borough. Make your way to the beach and jump in the boat to sail across to era’s island.
When you get there, make your way up to t
he next map and then into the big temple that’s emitting the green acid.
Shrine of Acidia
To give you some perspective, this dungeon is laid out in a 4x5 grid. The room that you start in is 4,2, meaning 4
th
from the top (bottom row) and second from the left.
When you enter the shrine, there will be only one path that you can follow for the moment so just make your way through the rooms until you get to a room with a bunch of tiny houses and a tiny towe
r. Walk onto the blue square to begin a simulation challenge.
New World Challenge #
1
ake your way to the south west corner of the field. ry to open the gate and see era say ‘there is no lock’. hen make your way over to the south east corner and speak t
o the farmer. eep choosing the ‘talk’ option until you have asked him all 4 questions. Then make your way to the man guarding the chest in the north east corner. eep choosing the ‘talk’ option until he reveals that he doesn’t even know what’s so specia
l about the chest and ariana says that they need to prove to him why it’s not special. hen inspect the chest and choose ‘examine’. You will receive a latch. Present the latch to Maverick and watch as his whole world is torn apart. After this, he will giv
e you some money.
Present Rick with the money to receive a hammer. Present the hammer to Maverick and he will use it to open the chest and receive a glyph. He believes the glyph is useless and gives it to you. Take the glyph over to the gate to the chicken
coop and use it to open the gate. Page 25
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chicken will come out and speak with you. hoose the ‘talk’ option until he tells you that you are not prepared to hear what he has to say. eturn to averick and choose ‘talk’ until he admits that the chickens first s
poke to him when he passed their coop with bread in hand. Make your way over to the north west corner and pick the basket of bread up off the ground. Present the bread to the chicken to get him to speak to you.
eep choosing the ‘talk’ option until you must choose one of four suggestions. Suggest whatever you think will help, until you end up getting the deed. Present the deed to Rick to complete the challenge.
New World #
1 Completed
After you complete the first challenge, the two blockers on the lef
t side of the room will fall down and you will be able to go through the top exit. Keep going up until you find the cause of the problem –
an icky acid monster. After you defeat the monster, a third of the acid will be gone and you will be able to walk ove
r it. Return to the room where you did the challenge, and walk across the place where the acid use to be to get a key. Make your way to the room above the entrance, and cross the acid using the spider web bridge. Walk left to end up at the gate that you’l
l need your key for. Go through the gate and proceed through the following rooms until you get to another set of tiny houses. Stand on the blue square yet again to initiate the challenge.
New World Challenge #
2
You will find yourself in a small area that l
ooks quite similar to Autumn Island. Make your way over to the farm and speak to the frog. e will tell you that he needs you collect the little arveys and he’ll give you the rangler’s ecall to use if you ever get trapped by them.
You will need to compl
ete three mini challenges where you’ll have to collect all of the arveys by running near them to get them to follow you, then running back to the farm. fter you’ve completed all three challenges, you’ll be returned back to the previous room and the block
ers will fall down once more.
New World #
2 Completed
Make your way around to the place where the blockers were and go down, then left to get to the next acid boss. Defeating this monster will remove the second level of acid. Now return to the room above th
e entrance again and this time go over the spider web bridge on the right.
Proceed through the rooms until you arrive in a room with a key. Take the key to the room with the black floor and use it to unlock the gate. Proceed onward until you come to the th
ird challenge.
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New World Challenge #
3
For this challenge, you just need to find and hit all of the demons flying around. They are spread out around the volcano. After you get them all, the blockers will fall down and you can proceed onto the final boss.
After the final boss is defeated, the acid will be gone. Leave the Shrine of Acida and make your way across the path that was formerly blocked by acid to get to Cocoa Village.
Cocoa Village
When you arrive in Cocoa Village, make your way to the inn. Speak to the girl behind the counter to be given some items you can use to warm the other people up. Go into the house in the north west corner of the town and warm up the king with some cocoa. He will tell you that you need to go to the Blizzfire Temple t
o find Henrietta.
Leave the house and make your way to the north east corner of Cocoa Village to get to the Blizzfire Temple.
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Blizzfire Temple
alk to the end of the hall and go into the left room. You’ll need to push the blue block onto th
e green square to get past this room. Push the block down, right, up, left, down, left and then up. The blue wood in the corner will turn red and you will be able to break it. Go into the next room to get a key.
Return to the main hall and this time go int
o the right door. Push the ice rock right across the lava and smash the red wood, then proceed into the next room. You will see three ice rocks.
Push the bottom rock right and then walk across the lava and destroy all of the red wood. Then cross back over the lava and push the middle block right. Cross over the lava and destroy the red wood again. Then push the final ice rock to get all the way across the lava. Go into the next room to get a key.
Go back into the room with the pool of lava in the middle. P
ush the bottom ice block up and walk across the lava. Use your key on the door and go through. In the next room, go through the top left exit. Destroy the four red woods surround
ing
the ice block and then push it up across the lava. Walk over the lava and get the key from the chest.
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Now return to the first hallway and use your key on the door at the top of the room. Push the blue block left, down, right, up, left, down, left, up, right and then down to complete the puzzle. Smash the red wood and g
o through the top exit to get another key.
Return to the previous room and use your key to go through the left exit. Use your key on the left exit in the following room to get to another puzzle room. Push the blue block down, right, up, right, down,
left, up, left, up, left, down, left, up, right and then down to proceed.
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In the next room, push the blue block left, up, right, up, right, up, right, down, left, down, right, down, right and then up to transfer it to the other floor of ice. Then
push it up, right, up, left, up, right, up, right, down, right, up, left and then up. Walk up the stairs to the left and activate the arrow tile to jump across the gap. Get a key from the chest and then use it to go through the exit in the bottom left cor
ner of the room.
Proceed through the following rooms until you get to another key. Now
return to the room with the large ice wall and the stairs. Use your key to go up and proceed until you get to a room with four islands. Push the blocks so that you will be able to jump across all the way to the other side of the room and then continue int
o a room filled with lava.
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Push the nearby ice rock left across the lava and then walk across. Push the three ice rocks up and then push the ice block left. Now smash the red wood and walk up to the switch and pull it. The room will freeze and you will now be able to walk on what used to be lava. Go over to the top right side of the room to get the final key.
Now return to the first room of the dungeon. Go into the room on the right and then go up. Use your key on the gate on the right side of the room a
nd proceed through. Rescue Mariana and then follow her to get to the boss.
After the boss, leave the dungeon and return to Cocoa Village.
Cocoa Village (again)
Make your way to the house in the south west side corner of the town. Walk inside and M
ariana will give you a map to the artifact. Now leave the house and leave Cocoa Village through the west exit. Walk through the trees and through the north exit. You will see a giant red wall with a door. Walk inside.
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Gordon’s Gut
Once inside, you will discover that you are actually inside a giant worm of some description. Make your way to the end of the tunnel and you’ll see four doors. o into the room on the right and walk into the first black door to acquire a broken heart.
Broken Heart
Return to the
previous room and go through the far left door. You will now be in the heart. Walk across the bridge and talk to the heart disease on the other side. e tells you he’s sad and you agree to find something to cheer him up. Go up and then right, cross the br
idge and then walk up the stairs and into the room with the yellow floor. Smash all of the tentacles and a chest will appear. Loot a book from the chest and leave the room. When you get outside, go into the room straight below you. Talk to the hear
t disease to receive two serviettes. Return to the previous room and this time go right. Speak to the heart disease at the bottom and right of the room to give them serviettes. Speak to the one at the top to find out that he wants you to resynchronize the flowers. Stand in the right position and keep tapping them until they have all turned purple, then speak to him. Return to the brain disease that gave you the serviettes and speak to him again. Then return to the first room and speak to the sad brain dise
ase to give him the book. He will cheer up.
Make your way up again, but this time go to the left side of the room and open the gate to the pumping station. Inside the pumping station, find the heart disease that is controlling the switch and speak to him. e’ll remove the spikes that were blocking you on the far right side of the room. Make your way over there to get a key. Return to the room above the entrance and use your key on the gate. Destroy the tentacle to cure the heart and then make your way out.
Brain
Make your way into the room to the right of the entrance again, but this time walk into the door that is second to the left to acquire a superiority complex. Return to the first room once more and enter the second door to the left (purple wall). Spea
k to the brain disease and he will let you enter the brain.
Go into the next room, then go into the room to the right. Walk over to the two arguing brain diseases to see what their argument is about. Then return to the previous room. This time go through the left exit and then go Page 32
awn’s ight 2 trategy uide
down. peak to the brain disease at the bottom of the screen. fter you’ve finished getting teased, go to the previous room and speak to the flying brain disease. e’ll tell you he wants to see somebody fail. peak to him again a
nd Tyson will lead him to the arguing couple. e’ll decide who the winner is and then bestow his knowledge upon you. alk to the guy with the key again and defeat him in a mental duel. After that, return to the first room in the brain and pick up the inver
ted cow. Take the cow back to him and show it to him to get the key.
Now that you have the key, you only need to walk near the door to open it. Go through the door and proceed into the next room. Talk to the brain disease who asks you to fight a wol
f for him. Head into the room on the right and take care of the wolf, then return to him. e’ll give you 50 green squares. Now go into the room on the left and then go through the door at the top. Speak to the brain disease guarding the chest. Then speak to him again to give him the green squares. e’ll move out of the way and you can loot the key from the chest behind him. Return to the room where you needed the key and use it on the gate. Go into the next room and cross the bridges to find another chest
. Loot the unending knowledge from the chest and use it to get through the grey door in the previous room. Slash the tentacle to cure the brain and then leave.
Stomach
Go into the room on the left again and get the final disease, then head into stomach (do
or on the right). When you go in, Vera will be infuriated at all of the cheese. Go through the rooms and destroy all of the enemies. After you’ve dealt with them all you’ll be able to go through the door at the top to get to a room with even more cheese.
T
ry to go in the door in the top right corner of the room and Gordan will open up the other door that is nearby. Go in there to get the cheese torch and then return to the room with the cheese on the table and start burning it all. fter it’s all gone, you’
ll be able to go through the door in the corner. Slash the tentacle to cure the stomach then return to the main room.
Lungs
fter all three are cured, you’ll be able to enter the lungs. his time go into the room on the left to get the lung disease and the
n return to the previous room and enter the last door. Make your way through the lungs until you find 4 disease lords. ordan will deal with them and you’ll now be able to get past the stairs that were previously blocked by fire on the ground.
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Make your way up the stairs and continue until you get to the boss. After the boss, make your way through the door in the top right corner
.
Artifact
Make your way up onto the next map. Tyson will find the artifact. Now return to the boat and sail back to Coyot
e orough. o into the trickster cave once again and give the master trickster the artifact. f you haven’t finished arvey’s side, you’ll take control of arvey’s party again.
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Time to get serious
Getting the New Boat
Sail your boat over to the shipyard
on the east side of the world map and step onto the dock. Walk into the house at the top of the island and speak to cap. After you end up outside, speak to the builder, locator and navigator to discover the whereabouts of the ship parts that you’ll need t
o fix your boat. You will receive a map that unlocks the vortex.
Get back on your boat and sail into the vortex to start hunting down the items.
Mankato
Make your way through the rooms of Mankato gathering all of the items that you need along the way. Eve
rything that you need is displayed in the top left corner on your notepad. he items will be flashing white. nce you’ve gathered all of the items, head back to the ship yard to get your boat built.
New Boat
Speak to Sean (red hair) to give him the
items and he’ll build your new boat for you. yson will also receive a snazzy new captain’s outfit. Your new boat will be able to sail over the rocks in ocean, so you will now be able to go to Koruk.
Koruk
When you arrive in Koruk, make your way to the h
ouse below the giant stairs and speak to Lord Constructus. fterwards, you’ll end up in the inn. y this time, the stairs have been completed so you can make your way into Skyguard Keep. Go to the stairs in the north east corner of the city walk onto the f
lashing arrows to go to Skyguard Keep.
When you get into Skyguard Keep you can make your way into the next room but you will be blocked by one of the angels. peak to the angel to find out why you’re not allowed to speak with the oracle.
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After speaking wit
h the angel, make your way back to Koruk and go into the inn. Speak to the girl with the glasses and green hair. he’ll send you on a bit of an adventure but you’ll end up getting the key to the arden of Doom. Once you get the key, make your way to the no
rth west corner of Koruk and use it to get into the garden.
Garden of Doom
There will be only one way to go when you enter the Garden of Doom. Keep proceeding through the rooms until you come to a room with a tile with arrows on it. Stand on the tile to s
tart spinning around. While you are spinning, you will be able to cut down the grass. Spin your way to the other side of the grass and then proceed into the next room.
The statues in this room will need to be organized correctly before you can open the chest. Read sign for a hint or see this picture for the solution.
After you get the key, make your way into the next room and use it to unlock the gate. Go into the next room open the green chest in the top left corner to find a shovel. Use the shovel on the dirt hole on the right side of the room to dig underneath the ground. Walk along the black line to go onto the next map. Walk over to the other dirt hole and use your shovel to get out of the ground. Open the chest to get a key and then dig your way
back to the previous room.
ontinue to make your way through the dungeon. fter spinning through another grass field, you’ll come to another locked gate. se your key and continue through the following rooms. ventually you’ll come to another statue
puzzle. Organize the statues to look like this.
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ake the key from the chest and move down again. n the next room, the where will be an exit on the right. on’t go there yet. Go to the bottom of the map and dig in the hole to get another key. Return
to the previous room and this time take the right exit. Now use your key on the gate and walk through the door. Continue to proceed through the dungeon until you end up at another statue puzzle. Organize the statues to look like this.
Get the key from the
chest and continue up. Use your key on the gate, go through the grass hedge, go through the left exit, cut your way through the grass and then go through the left exit. n the next room, you’ll see another dirt hole. Use your shovel to dig there and get a
nother key. Then return to the previous room.
Make your way to the bottom of the room and use your key. Continue through to the next room. You can ascend the stairs to get to the boss, but before that you should keep going right to get to the treasure roo
m. fter you’ve dealt with the boss, the garden will be cleansed and you can make your way back to Sky
cloud
Keep.
Sky
cloud
Keep
Speak to the angel who was blocking you before and she will go away, leaving you to make your way through Skycloud Keep. Step o
nto the cloud with the multi
-
directional arrow in the middle. This cloud can be driven by standing on one of the sides. Whichever side you are standing on, the cloud will move in that direction.
Sail the cloud around to the other cloud and collect t
he blue gems. When you have found 10 gems, make your way over to the brown blockers with numbers hovering above them. When you get close to them, they will go down if you have enough sky gems. Page 37
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Proceed through to the next room and make your way over to t
he black gate which is currently not functional. To make the gate work, you will need to activate all of the torches in the room. In this room there is only one, so it shouldn’t take too long. fter you’ve activated the torch,
w
alk through the gate to be t
ransported to the next room. Walk up and go right to arrive in a room with even more torches. This time there will be quite a few to activate. hen you arrive at the big area in the middle, you’ll be attacked by an angel. efeat her and move on, making su
re to activate all of the torches along the way. When you get near the right exit of the room, there will be a little gap in the wall that you can walk through to get onto a cloud. Walk onto the cloud and walk into the next room to arrive at a gate. Go th
rough the gate to be teleported to a big cloud with lots of torches to activate. nce you’ve got them all, head back through the gate and enter the room through the normal entrance. When you get close to the portal, you will be attacked by another angel. O
nce you’ve activated all of the torches, you’ll be able to go through the gate.
Go right from here to arrive in a room with not only torches, but also gems to collect. Use the small cloud to fly around and collect all of the gems and activate the torches. nce you’ve got everything, make your way to the brown blockers to get to the treasure room. Then make your way over to the gate and use it to be transported to the oracle. fter speaking to the oracle, you’ll now need to make your way to the demon town of
Virgilius Maximus.
Virgilius Maximus
Make your way out of Skyguard Keep and get in your boat once more. Sail to the south east corner of the map go through the narrow passage where the rocks once were. Get off your boat at the dock and go through the white gate on the island to arrive in a ho
use in Virgilius Maximus. Leave the small house and make your way to the giant castle at the top of the town. Inside you will find Virgil. Virgil will tell you that he knows exactly what you need, and he will help you get it but only if you allow him to j
oin the party. You agree and olin is left to sit in irgil’s astle while you go into the dungeon. eave the castle with Virgil and enter the Atheneum which is just to the left.
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The Atheneum
When you enter the Atheneum, Virgil will give a quick history lesson and then it will be time to get moving. ake your way into the bottom right room to see what irgil’s children are getting up to. oot the chest in that room to get a poison seal. Return to the main hall and use the poison seal on the floating green
orb in the top left corner of the room.
Keep going left until you come to a room with a blue carpet and potions laid out on the table. You can read the open book on the table for a tutorial on potion crafting. Go through the top exit and use the yellow pa
per on the desk to learn how to make a potion that will unlock chests for you.
Return to the previous room. Read the paper on the right side of the desk to reveal the ingredients for your potion. Take this time to create 2 unlock chest potions. Then make y
our way into the room on the right, then up. Use your potion on the chest to get learn an anti
-
moss recipe. Return to the potion room and create an anti
-
moss potion and use it on the rock to your left and proceed through to the next room.
On the des
k in the next room, you will find the roundup recipe. Return to the potion room, create a roundup potion and use it on the cactus to get through. Once you get past the cactus, go into the next room and see irgil’s children once more. fter they leave, loo
k at the yellow paper on the desk to lean the dis
-
anti
-
theft recipe.
Return to the potion room and create a dis
-
anti
-
theft potion, then go through the top exit. Use your dis
-
anti
-
theft potion on the necklace to pick it up. Return to the potion room once mo
re and this time go through the bottom exit. Walk through the fire and proceed through the following rooms until you come across a chest. Use your unlock chest potion on it to receive a torchlight recipe.
Return to the potion room, create a torchlight poti
on and then return to the dungeon entrance. From here, go into the door in the south west corner. Continue through the following rooms until you come to a room with a rock blocking an exit and an unlit torch. Use your torchlight potion on the unlit torch
and then make your way into the next room. Get the flame seal from the chest before returning to the dungeon entrance once more. Now use your flame seal on the floating red orb in the top right corner of the room and make your way through the following ro
oms.
Eventually you will come to a room with three spells on a table and three crystals. You will need to use the appropriate spells to destroy the crystals. fter you’ve destroyed them, continue into the next room. fter irgil’s children leave the room, read the book that Dexter put on the desk to see how to make your own spells.
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ombine the ‘un’ spell on the left table with the ‘lock’ spell on the right table with the ‘lock’ spell on the right table to create an unlock spell. Use your unlock spell on the
locked gate and continue. In the next room, you will have to make various spells to get past all of the obstacles.
Use a multi
-
blast (green) to destroy the doors, flame blasts of red, blue and purple to light the torches next to those of the same color an
d switch blasts of the same color to press the switches on the wall. After you do all of that, the blocker will fall, revealing the cat. se a power blast (green) on the cat (don’t worry, he’s not real ) to receive the cat outfit and get the cat out of th
e way.
Proceed into the next room where you must push the fires into the torches to light them. Just face a torch and push the fire to light them. After all of the torches have been lit, make your way through the door at the top of the room to get the inte
llect seal.
Return to the first room and use the intellect seal to get past the floating purple orb at the top of the room. Proceed into the next room and have Dexter and Darwin come to your rescue. After they blow up the blocker, make your way into
the next room. This time you will have to solve the puzzle. To solve the puzzle, push the bottom left rock up, then push the top right rock left and finally push the bottom rock up. Then proceed into the next room.
In the next room, the kids solve the puz
zle again so you will be able to continue onto the next room after they are done. In the room after that, just push each rock up to solve the puzzle, then continue forward to get to the boss.
After fighting the boss, make your way out of the dungeon. You will end up back in irgil’s castle and he’ll exter will fix the teleport crystals for you. You can now use the teleport crystals to instantly travel between all of the towns in the game. This will make finishing the remaining side quests easier.
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Harvey’s Destiny
Trial Isles
fter exter fixes the crystals, it’s time for you to head to each of the trial isles. You’ll find them on small islands on the world map.
Trial of the Sun
Get on your boat and sail to the most south west island. Get o
ff you boat and enter the building to arrive at the trial of the sun. There are four rooms on the left and right of the central hub. Each one contains a key to open one of the doors at the north exit.
To gain the keys in the side rooms, you must pus
h the blocks onto the colored tiles and then rotate them to change their color to match the tile below.
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Trial of the Stars
fter you’ve gotten the sun amulet from the rial of the un, leave the temple and return to your boat. rom that island, sail no
rth until you come to a dock that is located on the bottom of the island that Harvey and Colin went to for their artifact. Dock your boat on the island. The Trial of the Stars was once an energetic and complex place. Now it is little more than the leftover rubble of a time gone by. ake your way up through each of the rooms. here’s a door along the way that leads to one of the Titan Gates. Reach the end room and claim your prize.
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Trial of the Moon
Head up to the north east corner of the world map. You will notice a second dock right near Autumn Island. Dock your boat at this island and enter the Trial of the Moon. The Trial of the Moon is similar to the Midnight Cave from the beginning of the game.
In the first room, you can no longer push the light blocks around, but you can push the pillar. Push the first pillar right until the light shines on it and it explodes, then get the key.
Make your way up and then left. Loot the blue chest to receive a su
n stone. Return to the previous room. Now make your way right, up, left and then up to arrive in a room with another blue chest. Loot the moon stone, then make your way down, right and then down. Use your moon stone on the block with the arrow on it to blo
w up the pillar and then make your way through the newly revealed door.
Make your way through the following rooms until you end up at another blue chest. Loot the star stone and then return to the room near the start of the dungeon with three blocks
with arrows on them. Use a stone on each block to clear the way to the final boss. After you loot the chest, the mysterious figure will arrive again and give you a key.
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Magubbin Cave
ow make your way back to utumn sland. eturn to arvey’s h
ouse and take the north exit to end up at the Magubbin Cave. Use your key to open the door and then make your way through the cave. Eventually you will end up speaking to Gordon who will help you unlock the entrance to the Tower of Eternity.
Tower of Etern
ity
Make your way to the top of the stairs and step into the giant hexagram to enter the Tower of Eternity. Walk up a little and blocks will fly in from the side to form a bride for you to cross. In each of the little rooms, you will need to find the requ
ired amount of switches as indicated by the notepad in the corner. nce you’ve found all of the switches, you will be able to advance.
Continue to do this until you arrive on the roof of the tower. Make your way over to the place where the guardian w
ent after the tower was first attacked in the cutscene at the beginning of the game. Make sure you save first!
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Side Quests
Unlocking the Side Quests
Unlocking “Sticky Fingers”
n oyote orough, there’s a house to the right of the aster rickster’s ave. nside you will find terling who will give you a sticker book. You can collect stickers before this,
but after you speak with him you
’
ll be able to track your sticker collecti
ng progress in your journal.
Unlocking “The Hardest Quest”
To unlock the hallenge sland side quest, make your way to irehawk ity. f you haven’t completed the Diamond Mines yet, you will need to do that first.
Go to the top left building in Fir
ehawk City. Inside you will find a lone treasure chest. After the events that follow you will come into possession of the Challenge Island map. Be warned, this quest is not for the weak of heart.
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Unlocking “
Dream Evil
”
You will find this quest in Cocoa V
illage. After you witness the icicles freezing anybody unlucky enough to be outside, make your way to the inn. Marlie at the left counter will give you some warm brownies and hot cocoa. Take them outside and defrost Hale who is standing by the pond
. He will then sell you the map to Dream Station Omega where you will start this quest.
Unlocking “No really, how many?”
In Virgilius Maximus, there is a tournament. A tournament unlike any the world has ever seen, according to ona that is. You’ll find ona in a hole in the ground near the north west barbecue area. Jump down the hole and make your way into Battlezone!
Should you leave Battlezone victorious you will obtain the map to Bluewood Village where you can start this quest.
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Side Quest: “The Hardest Quest”
First, make your way up into the main part of the town. Walk over to the east side of the map and enter the house with the crossed swords above the door and the patchy paint job. Speak to Adrian, who appears well dressed but is actual
ly very simple. He will give you a stick and tell you that you need to figure out what to do with it. Once you get the stick, leave the house. There are a number of things around the town that you will be able to try the stick out on. Only through the pro
cess of trial and error (or this guide) will you be able to figure out exactly what it is you were
supposed to do with the stick.
First, make your way back to the beach that you arrived on. Then head west onto the next map and speak to the suspicious kid on the far side of the beach. He will ask to see your stick for just a second. Say yes and he will give you back a new fortified stick.
Take your stick, along with its newfound powers back into the city and this time leave through the north exit near the t
rees. ake sure you don’t speak to the chicken. ow walk over to the little patch of dirt on the ground and use your stick to dig a hole. The new fortified nature of this stick means that it never breaks down, or at least
not
until you’ve finished digging.
ump in the hole that you’ve just dug for yourself and walk over to the sack to pick up a potato. Climb back up the rope and make your way back to the map with the child who fixed your stick for you. You’ll see an empty box near stone wall up the top. Pu
t your potato in the box to discover that it was actually a grenade of some description. After the potato blows a hole in the wall, walk through and pick up a piece of cheese out of the bags on the desk.
Now return to the main part of the town once more. J
ump into the well in the south east corner of the map. You will see a tiger at the bottom. Give him the piece of cheese and he will tell you that you have completed the quest. Return to Adrian in his house to get your reward.
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Side Quest: “
Dream Evil
”
To
start this quest, you will need to speak to a certain somebody
in Cocoa Village who will sell you a map. Once
you get the map (and your boat back), sail over to Dream Station Omega which shall henceforth be referred to
as ‘the dream island’.
hen you first arrive at the dream island, speak to the man at the counter. e’ll fill you in on all the details about his anger imulator and then he’ll take you into the back room. ollow him in there and speak to him once
more to learn that he actually needs you to bring him a dream rock before he can turn the machine on. uckily he also gives you a map so tracking down the ogre isn’t as difficult as it first seems.
ail over to the ogre’s island, go inside his house and t
hen walk through the giant hole in the wall to meet him in the back room. Speak to him to initiate a battle, then get his dream rock and take it back to Marty at the dream island.
Harvey’s Dream
fter you give the rock to arty, he’ll send arvey into the simulation room while the others all head up into the viewing deck. After receiving a large blast of poison to the face, Harvey wakes up in the middle of his dream –
the one where he fights the scientists. After jumping in the window and beating u
p all the bad guys, Harvey discovers that all of his friends are being held hostage inside the factory.
Make your way through the factory, fighting all of the zombies and releasing each party member from their cages along the way. fter you’ve rescued ever
yone, the door at the top of the room near the window that Harvey jumped in will open up and you’ll be able to leave the dream. Page 48
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After Harvey wakes up, Marty reveals that he needs you to collect one more dream rock before he can do any more dreams. After g
etting the map, make your way to the second ogre’s island and fight him to get his dream rock.
Take the rock back to Marty and Colin will now enter the machine.
Colin’s Dream
After watching the league of zombies arriving on the shores of the beach, Colin is sent to speak to Davian back at the camp. ake your way south along the beach until you reach him. e’ll tell you that you need to go and take care of some zombies in the frost. Make your way right to get to the forest. Speak with the guard there to receive your orders, then make your way around the forest and destroy all of the zombies.
Once all of the zombies are destroyed, talk to the guard in the north west corner of the forest. Once he moves out of the way, step onto the tile with the arrows o
n it to start spinning around and move onto the next map. pin your way through all of the zombies to finish olin’s dream.
fter olin wakes up, arty tells you that you’ll need to go and get yet another dream rock before you’re allowed to use the danger simulator again. You’ll need the upgraded boat to get the next dream rock because you’ll need to sail over rocks to get to the third ogre’s island. fter you get the rock, return it to arty to commence era’s dream.
Tyson’s Dream
The zombies have r
eturned again, and this time they’re attacking yson’s ship. fter yson’s number two reveals the nature of the attack, it’s up to yson to make sure the zombies don’t take over the entire ship.
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o kill the zombies, you’ll need to pick up one of the cutlas
ses found lying around the ship and stab it into the zombie’s face. owever, each stab will use up a cutlass so you’ll have to pick up a lot of them to rid the ship of the zombie threat entirely.
After every zombie has been received a sufficient stabbing, yson’s dream will be over and he’ll wake up. y this time, Vera is finally ready to have a go of the machine. Surely enough, Marty tells you that he needs another dream rock to get the machine going again. You’ll have to sail over to the fourth ogre’s isl
and and bring the rock back to Marty to get the machine started again.
Vera’s Dream
After giving the others a brief talking to, Vera sets out to gather 10 helpful people to make sure they are taken care of when the zombies arrive. Walk around the island an
d speak to all of the people to send them back to the house. Use the dock at the bottom of the island to get to the fisherman and go through the cave to collect a few more people. nce you’ve got all 10, era will head back to the house.
Hang around the ho
use for a while. After 1 minute has passed, Harvey will reveal that he saw some vital supply bags around the island that they may be able to use. Vera will head outside once more. Walk around to all of the places on the island and pick up all of the bags. You’ll find them in houses, caves, fishing islands etc. nce you’ve found all of the bags, Vera will head back to the house once more, only to discover that Tyson, Colin and Harvey have disappeared and her variable tracker is displaying 0/3 rescues. ake your way back outside and proceed to rescue the others. You’ll find arvey on the fisherman’s island, Tyson behind the house in the main area and Colin atop the mountain that the cave leads to. If the zombies get in your way, just walk into them and
era will slap them so hard they go flying and then explode. fter you’ve rescued everybody, Vera will wake up from her dream.
Multi Dream
After Vera wakes up and returns to the foyer, Marty offers to put the whole gang in the danger simulator at once. Ha
rvey immediately agrees and so they all get stuffed in there.
hen the party wakes up, they notice that they’ve been taken to slime island. hey’re a little confused at first, but soon decide to see what’s really going on. ll you need to do is make your w
ay up to the top of the island to discover the truth about the danger simulator!
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Side Quest: “No really, how many?”
When you arrive at Bluewood Village, speak to the lady behind the desk in the first room to find out that need to collect no fewer than 1
000 spiders. Use these tips to find all 1000.
You’ll find bottles or groups of bottles lying around on tables around the village. ick ⁴@ョ磻
You’ll see lots of tiny spiders running around on the floor. alk into @北ﬠ
﹤磻
說 鸞 ォ若 @ 磻@磻イﬠ葉
ﰠ@磻
說 ﱡ說
ﱥ
ーカ說 ﹳ拾磻︠磻說
@略磻
磻ﱏ磻葉ﭳ⁴ﱳ
北ﬠ磻若ヲﱥ葉
ﱥ
北ヲョﱬ若@磻說
イ⁰北
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Find and defeat the boss spiders to receive a large spider bonus.
Hammer
fter you’ve caught 300 spiders, you’ll be able to get past the sign blocking the volcano. hen you get in the volcano, make your way up the stairs on the left side of the room, then walk up the stairs in the next room and take the left exit. On the table at the bottom of the room, you’ll see the hammer lying on the table. fter you pick it up, you will be able to smash rocks open to receive bonus spiders.
Scythe
fter you’ve caught 400 spiders, you’ll be able to enter the house on the right side of the island. Once you enter, you’ll find yourself in the yard. ake your way to the south east corner of the yard and enter the shed in the corner. You’
ll find the scythe
in the chest. You can now use them to cut the plants that are blocking your path or bl
ocking you from pushing boxes or bookcases out of the way.
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Side Quest: The Gatekeepers
Titans
Titans
errorin doesn’t want any sort of item, she just wants you to finish off one phrase for her. “You had me at _____”. Well there is
only one thing that could be. Right?
BRISKET.
Oh my! It turns out that Travis was in fact one of the gatekeepers. The MAIN gatekeeper even. What does Travis need you to do for him?
Bring Travis 6 Titan Chips found in the other gates.
’ll see you soon, ravis. ’ll see you real soon.
So now Kain is a gatekeeper, and he says that he will only open the gate for somebody he considers worthy… but who does he cons
ider worthy, if not Harvey?
You just need to have Tyson in your party.
It turns out he will only open up the gate for his good old buddy Tyson. What is he getting at here?
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Titans
Fea Lion wants to see a cat before she will open the gate for you. quip arvey’s ool at outfit.
uckily she can be easily tricked by arvey’s ool at outfit.
Gloria needs you to break the rock next to her before she’ll
let you in. ut this isn’t just any rock…
One party member must have a mithril weapon or better.
t’s going to take some serious power to remove this rock, so one of your party members will need a mithril weapon or better equipped.
Gord just wants you to defeat him in a duel, but to win you must know his special weakness.
Equip the Scroll of Lost Tales trinket.
ith that trinket equipped, ord shouldn’t give you too much trouble at all. Page 54
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Tahnee has given you the impossible task of retrieving the Princess of the Dawn. But where could she be?
Go to the demon town of Virgilius Maximus.
o to the graveyard and you’ll find a letter. ake that letter to the Decrypter in Firehawk City. Then go back to the old Lone Wolves Headquarters. Warning: Creepy.
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Side Quest: Titan Gates
fter fulfilling the requirements of unlocking a itan ate, the gate will open and you’ll be able to use it to teleport to the world of the itans. hen you first walk through the gate you, you’ll arrive at one of the temples. Each temple has a similar se
t up. The first room contains a treasure vault to reward you for unlocking the Titan Gate. The following two rooms will have powerful enemies that you must defeat to continue and then the last room will contain a rock. Smashing the rock will summon one of
the itans who will attack you. f you defeat the itan then you’ll receive special ore which you can use to craft the most powerful weapons in the game. The Titans are very powerful so be warned.
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The Titans
anana haman can be found in ea ion’s it
an Gate in the trickster cave in Coyote Borough. He enjoys eating bananas, as he says they help boost his growth, but so far the only effects have been on the color of his skin
. He is now blue.
Hot Lazy Legs can be found inside loria’s itan ate in Cocoa Village.
His legs are lazy and hot. Avast!
tormchyld can be found in ain’s itan ate in the Dragon Shrine
. He enjoys team work and very long explanations.
onnie ankiller ortoise can be found in ahnee’s itan ate in the Garden of Doom. H
e never could decide which weapon skill to spend all of his training points in, so now he simultaneously wields a multitude of different weapons.
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ightstalker: ord of hadow can be found in ord’s itan 葉塞掠 ﵡ葉ﭳ拾
省
sound cool but it really doesn’t.
laster irdface can be found in errorin’s itan ate in the ﰠヲ省オッﰬ
拾ッ、@オ@ュﱩ
略ﱩヲ便
便ﱯ
拾エ兩說
拾ョ「、鸞ﱥ⁴@不鸞拾便
ﱩ﹤若⁴N†
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New Game +
When you complete the game, John Wizard will be waiting for you.
He will offer you the chance to start a new game, with all of the armor, weapons, items and gold you have collected. You’ll even keep your levels, but the enemies will get a bit stronger as well. Here are a few things to kee
p in mind while playing this extra game:
Prepare for the journey
nce you start , you can’t go back. e suggest you save in a different slot but either way, you will have to work your way through the game. o avoid player’s remorse, make sure you’re
ready before you start. Buy any augments or armor you think you might want.
Titanium to meet you
n +, the ore you pick up isn’t going to be very useful anymore. ron is for chumps. he good news is, the tougher enemies will drop better ore for you. You
’ll find different forms of titanium that is much stronger than anything you’ll get on a normal game.
Better Gems
o go along with the more powerful ore, you’ll get precious gems from the beginning. he gem chests will still give you the same lame gems as before so make sure you track down the stronger enemies (the skeletons).
New Armor
ince you’ll be making stronger weapons with titanium, you’ll probably want some new armor to go with it. he good news is, the armor shops will all have a few new pieces av
ailable for you. They are a lot stronger than what you could get before but they also cost quite a bit more.
The Ultimate Challenge
The final titan, Yevrah Nosyt Arev is a level 100 monster. The only way to defeat him is to play through NGP. If you can somehow defeat him, you will have become a rand aster of awn’s ight 2. (hat’s not a real thing btw)
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Battle Guide
Battle Introduction
n awn’s ight 2, there are 3 types of battles:
Weak Enemies
Weak enemies usually travel in groups. They are easy to defeat and will drop a single dungeon token. They can also drop ore.
Strong Enemies
Strong enemies are fought one at a time. They have more health and do more damage than weak enemies. They drop 5
dungeon
tokens and can also drop gems.
Bosses
As you might expect, bosses are the toughest enemies you will face. They have a lot more health and often have multiple forms that do additional damage. If you defeat a boss you will be rewarded 10 dungeon tok
ens.
Treasure Rooms
You can skip most enemies but if you do, you’ll be missing out on valuable dungeon tokens. These tokens are used at the end of each dungeon to purchase your choice of rewards.
he more enemies you defeat, the more tokens you’ll have to spend on fantastic prizes.
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Weapon Skills
n awn’s ight 2, your choice of weapon is much more important. ot only does each type of weapon have different bonus abilities, but you will learn new skills as you master each weapon type.
You can find a list
of all weapon skills in the crafting section of this guide.
Next Turn Display
On the right of the battle screen, you can see the order in which each battler will take their turn. After a battler has a turn they will move to the bottom of the list. This information can be very helpful in planning your attacks.
You can also delay your enemy’s next attack by using a stun or slowing ability.
Working Together
n awn’s ight 2, you can really take advantage of each of your characters by setting up higher d
amage attacks. For ex
ample, Tyson has a move called
unleash pain
that does much more damage to enemies when they are bleeding. By giving another character an axe and having them use cleave, they can cause an enemy to bleed. Then you
can have Tyson follow up with
unleash pain
an
d do much more damage than either could do on their own.
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Your Equipment
Weapons
You have two slots for weapons. two handed weapon will take up both slots. f you’re using one handed weapons you can equip any combination. If you want to use two shields, feel free.
Armor
Armor is your main source of defense. Armor is sold in all towns so make sure you check for any upgrades whenever you come across a new town.
In addition to defense, each armor has a bonus stat. It might be agility, extra health o
r even more defense.
Trinket
Trinket
s provide a wide variety of bonuses. Any character can equip any trinket so feel free to experiment.
Gadget
adgets are equippable items that will teach you a new skill. ny character can equip any gadget so it’s up to y
ou to decide who you want to have each attack.
Outfit
Outfits now give you small but helpful bonuses.
In the end, the best choice of outfit is the one that looks the best, right?
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Weapon Crafting
Introduction to Weapon Crafting
Most of the weapons you use in awn’s ight 2 will be made by ord hristoph wordhand. e won’t supply materials though so you’ll have to find those.
After you rescue Christoph in Redwood Forest, a new option will appear in the menu. You can use it to teleport to hristoph’s
workshop at any time during the game.
The weapons Christoph makes for you will be far superior to those you can purchase at weapon shops.
Crafting Materials
Ore
Ore is the basic crafting material. You need 10 ore of a certain type make a weapon. The more
powerful the ore the stronger your weapon will be.
Ore Type
Attack(1 hand/2 hand)
Where to find it
Iron
11/22
Redwood Forest
Diamond Mines/Shrine of Acidia
Platinum
22/44
Diamond Mines/Shrine of Acidia
Aquaplant/Blizzfire Temple (rare)
Adamantium
28/56
Aquaplant/Blizzfire
ragon hrine/
ordan’s u
Mithril
36/72
Garden of Doom
Skycloud Keep(rare)
Orichalcum
46/92
Skycloud Keep
Demonic Library
Trial Isles
Eternium
56/112
Tower of Eternity
Titanium
75/150
Titan Zone
Red Titanium
125/250
New Game +
Blue Titanium
200/400
New Game +
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Augments
Augments add special bonuses to your weapons. Each town has a crafting vendor that will sell you a different augment.
Augment Type
Effect
Where to get it
Silver Augment
Ignores enemy armor
Free from Christoph
Tempest Augment
Increases agility
hristoph’s pprentice (when unlocked)
Frost Augment
Slows enemies
Cocoa Village
Burning Augment
Increased damage
Firehawk City
Toxic Augment
Poisons enemies
Koruk
Necrotic Augment
Drains hp on attacks
Virgilius Maximus
Ultimate
Augment
Ultimate Power
Inside the Magubbin Cave Titan Gate
Gems
Gems allow you to customize your weapons stats however you like.
You’ll find lesser, greater and pure gems. he different types affect how powerful the stat incre
ase is.
Gem Type
Stat Increased
Color
Bloodstone
Critical Chance
Red
Obsidian
Attack
Purple
Jade
Evasion
Green
Serpentine
Threat
Yellow
Amethyst
Max Health
Orange
Ruby
Critical Chance
Attack
Red
Sapphire
Evasion
Max Health
Blue
Emerald
Threat
Evasion
Attack
Green
Diamond
Critical Chance
Max Health
Threat
Evasion
Attack
Platinum
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Crafting Process
The weapon crafting process is a simple, yet diverse on. To begin crafting your weapon, select the crafting section from the main menu, then speak to Lord Christoph Swordhand.
tart by speaking to hristoph and selecting “ake me a weapon”.
ext choose what type of ore your weapon will be made of. You’ll @ヲイ葉說葉イ鸞@ョオヲ
若
﹥
you’ll need to decide what type of weapon you’re making. he ﱡヲョ說ッ塞ﰠョ塞ﱳ說
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Chose which augmentation to use. Augmentations supply different effects such as fire damage, life leech etc. Christoph supplies the silver augmentation for free, but additional ones can be bought in towns.
Select a gem to put in your weapon. Gems give additional stats to your weapons. Two handed weapons can hold an extra gem
.
Choose a design for the weapon. Higher classes of ore will have more designs to choose from.
Choose a name for your weapon. You can use one of the suggested names, or you can select custom to type your own name in.
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Crafting Quests
Over the course of the game, Cristoph will need some items in order to improve his crafting service. He will offer you quests to collect these items. Completing each quest will unlock new bonuses for hristoph’s service.
Christoph’s Collection #1
–
Unlocke
d after you complete Diamond Mines or Shrine of Acidia
Completing this quest will allow you to place an extra gem into each weapon you make.
Item
Source
Details
Blacksmith’s Hammer
Cocoa Village/Firehawk City
Buy from crafting shop
Tanned Leather
Cocoa illage, enrietta’s ouse
ehind enrietta’s desk after saving her
Standard Flux
The Aquaplant
In a brown chest (not hidden)
Christoph’s Collection #2
–
Unlocked after upgrading your ship
Completing this quest will unlock hristoph’s pprentice who will sell you items and buy your rubbish.
Item
Source
Details
Crafting Tongs
Koruk
Buy from crafting shop
Raw Coal
Koruk
The shed near the stairs, after they are ready
Amazing Flux
Garden of Doom
In a brown chest (not hidden)
Christoph’s Collection #3
–
Unlocked after completing the Garden of Doom
Completing this quest will unlock hristoph’s obot who will smash your gems together!
Item
Source
Details
Wrought Iron Anvil
Virgilius Maximus
Buy from crafting shop
Infused Coal
The Atheneum
In the room after H
arvey takes care of the cat
Shagreen Leather
Virgilius Maximus
Buy a scythe from the crafting shop, use it to cut the red shrub near the item shop. Pull the switch, enter the secret room. Jump into the water and catch the stingray. Take the stingray
to the barbecue guy near the graveyard. Get the leftovers.
Christoph’s Collection #4
–
Unlocked after you find some titanium
Completing this quest will allow you to make weapons from titanium
.
Item
Source
Details
Diamond Tipped Hammer
ord’s itan ate
⁴沈ッ
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Smashing Gems
fter you complete hristoph’s third quest, he will be able to afford his robot –
Gem Bot 5000. Gem Bot 5000 can smash your gems together into more powerful gems. You must have one of each gem of a certain lev
el to smash them.
·
5 Lesser Gems will make 1 Greater Gem
·
5 Greater Gems will make 1 Pure Gem
·
5 Pure Gems will make 1 Precious Gem
·
3 Precious Gems will make 1 Precious Diamond
t’s best not to smash gems that are the greatest you currently have access to. However, once you start finding pure gems, go ahead and smash the greater ones.
They are below you.
Weapon Types and Skills
Weapon Type
Bonus
Basic Skill
Additional Skills
Ultimate Skill
Two Handed Axe
Critical Chance
Swing
Cleave
(Bleed)
Whirlwind
(All)
Sever
One Handed Sword
Dexterity Smash (Dizzy)
Stab (Bleed)
Onslaught
Two Handed Sword
Dexterity
Strike
Cleave
(Bleed)
Clobber
(Dizzy)
Aggression
One Handed Mace
Damage
Thrust
Smash (Dizzy)
Blitz
Two Handed Mace
Damage
Club
Whirlwind
(All)
Clobber
(Dizzy)
Barrage
Dagger
Agility
Stab(Bleed)
Thrust
Assault
Shield
Defense Health
Slam
Deceive (Dagger)
Rush (Sword)
Pound (Mace)
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Collectables
Stickers
Sticker
Location
Details
Harvey –
DL1
Autumn Island
Inside the Magubbin Cave
Harvey –
D
L
2 Tower of Eternity
Next to the entrance of the Diamond Mines illusion Vera –
DL1
Coyote Borough
Secret passage in behind the armor shop
Vera –
DL2
The Aquaplant
Push a bookshelf aside in the long hallway
Tyson –
DL1
Dragon Shrine
Push a bookshelf aside
Tyson –
DL2
Bluewood Village
Push a bookshelf aside after tearing through the Vera poster
Colin
Diamond Mines
Secret path in the red area underground
Mariana
Cocoa Village
Walk into house on the right with flashing arrows
Swordhand
Firehawk City
Secret
passage in bottom left of town
Virgil
Virgilius Maximus
Purchase the scythe from the shop and use it to cut the red bush at the bottom of the town
Victor
Trial of the Moon
From the first room go up and then left. You can then walk under a metal grate ne
ar the bottom of the room to get to the sticker
Kain
Redwood Forest
In the large area on the way to the first squirrel
Mordecai
The Atheneum
Push a bookshelf aside in the potion quarters
Kid Harvey
Skycloud Keep
Find a secret gate that takes you to a grassy area
Lilly
Blizzfire Temple
Collect after you freeze the lava room
Sasha
Garden of Doom
Use the shovel to dig in the room right of the entrance
Jack
Shrine of Acidia
Push a bookshelf aside shortly before 2
nd
challenge
Robert
ordan’s ut
Push a bookshelf aside in the stomach
John Wizard
Dream Island
Go into the danger simulator viewing deck
John Naught
Koruk
Find in the messy house
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Outfits for Harvey and Vera
Harvey’s O
utfits
Outfit
Bonus
Details
Apathetic Harvey
-
5% Agility
Starting Outfit
Adventure Harvey
5% Health.
arvey’s ouse after completing idnight ave
Armored Harvey
5% Defense
Purchase in Firehawk Village
Suave Harv
5% Experience
Dream Evil
side quest
Cool Cat Harvey
Increased Threat
Receive in the Atheneum –
magic quarters
Disco Harvey
5% Attack
Reward for attending night club
Neon Harvey
5% Agility
Mystery Titan Gate
Vintage Harvey
5% Critical Chance
Reward after beating the game
Vera’s
O
utfits
Outfit
Bonus
Details
Mrs. Mannington
5% Defense
Starting Outfit
Modern Vera
5% Health
Starting Outfit
Wild Vera
5% Agility
Reward for attending night club
Mage Vera
5% Mana
Purchase in Cocoa Village
Vagrant Vera
5% Critical Chance
ordan’s ut
Warrior Vera
Increased Threat
Dream Evil
side quest
Feudal Vera
5% Experience
Mystery Titan Gate
Vintage Vera
5% Attack
Reward after beating the game
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Outfits
for Tyson and Colin
Tyson’s Outfits
Outfit
Bonus
Details
Lone Wolf Tyson
5% Critical Chance
Starting Outfit
Ninja Tyson
5% Agility
Starting Outfit
General Tyson
Increased Threat
Mystery Titan Gate
Captain Tyson
5% Experience
Reward after building second boat
Heroic Tyson
5% Health
Dream Evil
side quest
Panther Tyson
5% Attack
Purchase in Virgilius Maximus
Night Crew Tyson
5% Mana
Reward for attending night club
Vintage Tyson
5% Defense
Reward after beating the game
Colin’s Outfits
Outfit
Bonus
Details
Snag Colin
5% Attack
Starting Outfit
Wizard Colin
5% Mana
Mystery Titan Gate
Business Colin
5% Experience
Adventure Island
Neon Colin
5% Agility
Purchase in Koruk
Night Crew Colin
5% Critical Chance
Reward for attending night club
Hipster Colin
5% Health
Dream Evil
side quest
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Gadgets
Gadget
Skill
Detail
s
Scroll of Lost Tales
Curses he who is immune
Dragonblood Temple –
treasure room
JW26 Revolver
High damage attack
The Atheneum –
treasure room
The Bladewheel
Hits 2 enemies
Diamond Mines –
treasure room
Spiky Chain Whip
High damage attack
Blizzfire Temple –
treasure room
Titanium Gyro Spring
Steals money
Koruk –
side quest
Preserved Haunch
Free full heal
The Atheneumm –
potion quarters
Mighty Sun Sphere
Timed bomb attack
Trial of the Sun
Rainbow Handblade
7 hit attack
Garden of Doom –
treasure room
Trinkets
Trinket
Bonus
Details
Trusty Pocketwatch
Always attack first
Bluewood Village
Shark Tooth Necklace
Reflect % of damage done
The Aquaplant –
treasure room
Backward Eyepatch
Reduced damage taken
Mankato
Wicked Brooch
Curses attackers
Shrine of Acidia –
treasure room
Cheese
Restores hp
upon attack
Adventure Island
Ancient Scepter
Increased
critical chance
Skycloud Keep –
treasure room
Albatross Claw
Increased evasion chance
Redwood Forest –
treasure room
Tribal Necklace
Regenerates mana
ordan’s ut –
treasure room
Page 72
awn’s ight 2 trategy uide
More From Us
$19.95
| Click here for more info and a demo
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| Click here for more info and a demo
$19.95
| Click here for more info and a demo
FREE
| Click here for more info and free download
Page 73
awn’s ight 2 trategy uide
A Sneak Peek at our next game
Lilly and Sasha: Nexus of Souls
Zahhak is now free from his Eternal Prison and has taken asha’s body as his new vessel. e is now on a mission to reclaim the powers of his immortal brethren. Lilly and her friends must stop Zahhak before he regains his full power.
e’ve got a lot of surprises planned for exus but we’re not ready to tell
you about them yet. Stay tuned to our Facebook Page
and our blog
for t
he latest updates.
Here are
a couple of screens from the very beginning
of the game
.
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