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FR2520243A1

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Publication
_________________________________________________________________
Number FR2520243A1
Family ID 5961214
Probable Assignee Carre Jean Claude
Publication Year 1983
Title
_________________________________________________________________
FR Title JEU DE LOTO ELECTRONIQUE
EN Title ELECTRONIC LOTTO GAME FOR ONE PLAYER - INCLUDES
MICROPROCESSOR AND ROM CIRCUIT GENERATING SIX RANDOM NUMBERS AND
CONTROLLING DISPLAY PANELS
Abstract
_________________________________________________________________
L'INVENTION CONCERNE UN JEU DE LOTO ELECTRONIQUE QUI PERMET A L'AIDE
D'UN CLAVIER 2 DE CHOISIR 6 NUMEROS DE 1 A 49, DE LES VISUALISER SUR
L'AFFICHAGE 3 ET DE LES COMPARER AVEC 6 NUMEROS GENERES DE FACON
ALEATOIRE PAR UN MICROPROCESSEUR 7. LES 6 NUMEROS GENERES PAR LE
MICROPROCESSEUR SONT VISUALISES SUR L'AFFICHAGE 4 ET LE RESULTAT DE LA
COMPARAISON SUR L'AFFICHAGE 5.
L'AFFICHAGE 6 VISUALISE LE NOMBRE DES JEUX RESTANTS.
The game allows the player to choose 6 random numbers between 1 and
49, display them and compare them with 6 numbers generated randomly by
a microprocessor. The game includes a 5-volt DC supply and a keyboard
with ten keys marked 0-9 for choosing numbers, and control switches. A
first display shows the six numbers entered on the keyboard, while a
second shows the numbers generated by the microprocessor. A further
display shows the number of equal numbers occurring in the two sets of
six, while a further display shows the number of throws remaining to
be played. A permanent memory holds the program necessary for the
operation of the microprocessor.
Description
_________________________________________________________________
La presente invention concerne un jeu de Loto electronique qui permet
de choisir 6 numeros de 1 a 49, de les afficher et de les comparer
avec 6 numeros generes de facon aleatoire par un microprocesseur.
La presente invention, en se referant au bloc diagramme comprend - Une
alimentation (1) courant continu cinq volts.
- Un clavier (2) comportant dix touches reperees de O a 9, permettant
de selectionner les 6 numeros, et des touches de commande.
- Un affichage (3) qui visualise les six numeros frappes sur le
clavier (2).
- Un affichage (4) qui visualise les six numeros generes par le
microprocesseur (7).
- Un affichage qui visualise le nombre de numeros egaux entre les 6
numeros joues et les 6 numeros generes par le microprocesseur.(7).
- Un affichage (6) qui visualise le nombre de jeux restant encore a
jouer.
- Un microprocesseur (7) qui gere tout le fonctionnement du jeu.
- Une memoire morte (8) qui contient le programme necessaire au
fonctionnement du microprocesseur (7).
Le fonctionnement detaille du jeu est le suivant
Une des touches de commande du clavier (2) debloque le dispositif pour
jouer, il est donc possible a l'aide des touches O a 9 du clavier (2)
de composer les 6 numeros.
Ces 6 numeros se visualisent sur l'affichage (3).
Le microprocesseur (7) par l'intermediaire du programme de la memoire
morte (8) genere six numeros de facon aleatoire, qui apparaissent sur
l'affichage (4) lorsque la selection par le clavier (2) est terminee.
Les numeros aleatoires sont pris au hasard dans un compteur du
microprocesseur (7) qui evolue a une frequence elevee, de l'ordre de
un megahertz.
Le microprocesseur (7) compare les six numeros joues avec les six
numeros qu'il a generes, et indique sur l'affichage (5) le nombre de
numeros egaux, et sur l'affichage (6) le nombre de jeux restant a
jouer.
L'ensemble des affichages (3 - 4 - 5 - 6) sont multiplexes par le mi-
croprocesseur (7).
L'ensemble de ces circuits est alimente par une tension de cinq volts
continus, fournis soit par une batterie, soit par le secteur apres
transformation.
Claims
_________________________________________________________________
REVENDICATIONS
1) Jeu de loto electronique caracterise en ce qu'il comporte une
alimentation (1) un clavier (2) un ensemble d'affichage (3 - 4 - 5 -
6) un microprocesseur (7) une memoire morte (8).
2) Jeu selon la revendication 1 caracterise en ce que le clavier t)
comporte dix touches reperees de O a 9 pour la selection des 12
chiffres des 6 numeros, et commande de l'affichage (3) ou apparaissent
lesdits nu meros.
3) Jeu selon la revendication 1 caracterise en ce que le
microprocesseur (7) est entierement commande par un programme conserve
dans une memoire morte (8), et assure ainsi le multiplexage des
affichages (3 - 4 - 5 - 6 la comparaison des deux suites de nombres,
la gestion du clavier et le controle des jeux restants.
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