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JP2014060690

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This translation is machine-generated. It cannot be guaranteed that it is intelligible, accurate,
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DESCRIPTION JP2014060690
Abstract: A headphone is connected to one device when the entire sound is configured on the
assumption that different sounds output from each of a plurality of audio output devices are to
be heard together. To provide an audio output system or the like which can make the headphone
fitter listen to a sound as intended by the audio producer even under the situation where the
headphone listens to the audio. An audio output system includes an information processing
device, a first output device, and a second output device, and the information processing device is
configured to output a first voice to be output to the first output device based on predetermined
information processing. A second audio signal having a content different from the first audio
signal, which is a signal and an audio signal output to the second output device, is generated.
When a headphone is connected to the second output device, generation of the second audio
signal is performed so that at least a part of the first audio not output as the second audio is
included when the headphone is not connected. Perform and output from headphones. [Selected
figure] Figure 10
Voice output system, information processing apparatus, information processing program, and
voice output control method
[0001]
The present invention relates to an audio output system, an information processing apparatus, an
information processing program, and an audio output control method, and more specifically,
includes a plurality of different audio output devices, and one of the audio output devices is
connected to headphones. The present invention relates to an audio output system, an
information processing apparatus, an information processing program, and an audio output
control method which are possible.
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[0002]
2. Description of the Related Art Heretofore, there has been known an audio reproducing
apparatus capable of outputting a predetermined audio from a speaker.
Among such sound reproducing apparatuses, those to which headphones can be connected are
also known. In a device that can also connect such headphones, changing the acoustic
characteristics of the sound to be reproduced is performed when the headphones are connected
and not connected. For example, when the headphones are not connected (when outputting
sound from the speaker), the acoustic characteristics are adjusted to emphasize the bass, and
when the headphones are connected, the headphones are not performed. It has been practiced to
change the acoustic characteristics between when the headphone is worn and when it is not
worn, such as outputting sound to the voice.
[0003]
JP, 2010-85868, A
[0004]
In the above-described audio reproduction apparatus, although the acoustic characteristic of the
sound to be reproduced is changed according to the connection / non-connection of the
headphones, the content to be reproduced (for example, the music itself to be reproduced) is
changed It was not.
Here, for example, it is assumed that a plurality of audio reproduction devices are simultaneously
used, and audio of different contents is output from the speakers of the respective audio
reproduction devices. In such a case, when the user connects a headphone to one of the music
reproduction devices and wears this headphone and tries to listen to the audio, the speaker of the
other music reproduction device (the speaker) It will be in the situation that the sound outputted
from can not be heard, or if it can be heard, it can only be heard with a small sound.
[0005]
Therefore, it is an object of the present invention to use one device when the entire sound is
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configured on the assumption that separate sounds output from each of a plurality of audio
output devices are to be heard together. An audio output system, an information processing
apparatus, and an information processing program capable of making a headphone wearer listen
to a sound as intended by a voice creator even under a situation where headphones are
connected and the user listens to the audio through the headphones , And an audio output
control method.
[0006]
The above object is achieved, for example, by the following configuration.
[0007]
An example of the configuration example is an audio output system including an information
processing apparatus, a first output device including a first audio output unit, and a second
output device including a second audio output unit.
The information processing apparatus is a first audio signal to be output to the first output
device based on predetermined information processing, and an audio signal to be output to the
second output device, which is different from the first audio signal. An audio generation unit is
provided that generates a second audio signal that is audio content.
Also, the second output device causes the headphone connection unit for connecting the
headphones, and the second sound output unit to output the second sound based on the second
sound signal, and the headphones are connected to the headphone connection unit. When the
second audio output control unit causes the headphone to output a second audio, and the
connection notification unit that notifies the information processing apparatus of the presence /
absence of connection of the headphone. Then, when the sound generation unit is notified by the
connection notification unit that the headphone is connected to the second output device, the
first sound generator does not output the second sound when the headphone is not connected.
The second sound signal is generated such that at least a part of the sound included in the
second sound is included in the second sound.
[0008]
According to the above configuration example, even when the player wears the headphones, it is
possible to make the player listen to the sound intended by the producer of the sound (sound
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when the headphones are not connected).
[0009]
Further, when the headphone is not connected to the second output device, the sound generation
unit generates the first sound signal based on the predetermined music data, and the second
sound signal is generated based on the predetermined sound effect data. When the audio signal
is generated and the headphone is connected to the second output device, the second audio
signal is generated such that at least a part of the audio included in the audio of the
predetermined music is included in the second audio. May be performed.
[0010]
Further, the first output device further includes a first display unit, the second output device
further includes a second display unit, and the information processing device further includes a
first image to be displayed on the first display unit, The image generation unit may be provided
to generate a second image to be displayed on the second display unit.
[0011]
The second output device further includes an operation data generation unit that generates
operation data based on the player's operation, and the information processing device further
includes a game processing unit that performs game processing based on the operation data.
Good.
[0012]
Another configuration example is an audio output system including an information processing
apparatus, a first output device including a first audio output unit, and a second output device
including a second audio output unit.
The information processing apparatus is a first audio signal to be output to the first output
device based on predetermined information processing, and an audio signal to be output to the
second output device, which is different from the first audio signal. An audio generation unit that
generates a second audio signal that is audio content is provided.
In addition, the second output device is a headphone connection unit for connecting headphones,
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and when the headphones are not connected to the headphone connection unit, the second audio
output unit is configured to output the second audio based on the second audio signal. A second
audio output control unit for outputting the second audio only from the headphone when the
headphone is connected and a connection notification unit for notifying the information
processing apparatus of the presence / absence of connection of the headphone And
Then, when the headphone is connected to the second output device, the sound generation unit
is configured to output at least a part of the first sound that is not output as the second sound
when the headphone is not connected. The audio is generated such that the audio is included in
the second audio, and at least a part of the audio included in the second audio that is not output
as the first audio when the headphone is not connected is An audio signal is generated so as to
be included in the first audio.
[0013]
According to the above configuration example, even when the player is using headphones
connected to the second output device, it is possible to make people other than the headphone
using player listen to the voice intended by the creator of the voice. It becomes.
[0014]
Another configuration example is an audio output system including an information processing
apparatus, a first output device including a first audio output unit, and a second output device
including a second audio output unit.
The information processing apparatus is a first audio signal to be output to a first audio output
unit based on predetermined information processing, and an audio signal to be output to a
second output device, the first audio signal Includes a voice generation unit that generates a
second voice signal having different voice content.
In addition, the second output device is a headphone connection unit for connecting headphones,
and when the headphones are not connected to the headphone connection unit, the second audio
output unit is configured to output the second audio based on the second audio signal. A second
audio output control unit for outputting the second audio only from the headphone when the
headphone is connected and a connection notification unit for notifying the information
processing apparatus of the presence / absence of connection of the headphone And Then, when
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the headphone is connected to the second output device, the sound generation unit is not
included in any of the first sound and the second sound output when the headphone is not
connected. An audio signal is generated such that the audio is included in the second audio.
[0015]
According to the above configuration example, it is possible to provide a voice that can be made
to be heard by the player only when headphones are connected, and for example, when
performing game processing, it is possible to enhance the interest of the game.
[0016]
An example of another configuration can output an audio signal to a first output device provided
with a first audio output unit, and a second output device provided with a second audio output
unit and a headphone connection unit for connecting headphones Information processing device.
The information processing apparatus includes a connection detection unit that detects the
presence or absence of a headphone connection to the second output device, a first audio signal
for outputting to the first output device based on predetermined information processing, and a
second output device. And an audio generation unit that generates a second audio signal that is
an audio signal to be output to the audio content and that is different from the audio content of
the first audio signal. Then, when the headphone is connected to the second output device, the
sound generation unit includes at least the first sound that is not output from the second sound
output unit when the headphone is not connected. A second audio signal is generated such that a
part of the audio is included in the second audio.
[0017]
In addition, another configuration example outputs an audio signal to a first output device
including a first audio output unit, and a second output device including a second audio output
unit and a headphone connection unit for connecting headphones. Possible information
processing apparatus. The information processing apparatus includes a connection detection unit
that detects the presence or absence of a headphone connection to the second output device, a
first audio signal for outputting to the first output device based on predetermined information
processing, and a second output device. And an audio generation unit that generates a second
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audio signal that is an audio signal to be output to the audio content and that is different from
the audio content of the first audio signal. Then, when the headphone is connected to the second
output device, the sound generation unit is configured to output at least a part of the first sound
that is not output as the second sound when the headphone is not connected. The audio is
generated such that the audio is included in the second audio, and at least a part of the audio
included in the second audio that is not output as the first audio when the headphone is not
connected is An audio signal is generated so as to be included in the first audio.
[0018]
In another configuration example, the audio signal is transmitted to a first output device
including a first audio output unit, and a second output device including a second audio output
unit and a headphone connection unit for connecting headphones. It is an information processing
apparatus that can output. The information processing apparatus includes a connection detection
unit that detects the presence or absence of a headphone connection to the second output device,
a first audio signal for outputting to the first output device based on predetermined information
processing, and a second output device. And an audio generation unit that generates a second
audio signal that is an audio signal to be output to the audio content and that is different from
the audio content of the first audio signal. Then, when the headphone is connected to the second
output device, the sound generation unit is not included in any of the first sound and the second
sound output when the headphone is not connected. The voice is generated such that the voice is
included in the second voice.
[0019]
According to the present invention, in a case where sounds are configured on the assumption
that sounds from a plurality of sound output devices outputting different sounds are combined,
the sound is not worn even when wearing headphones At times, the player can hear the sound as
the producer intended.
[0020]
External view showing an example of the game system 1 according to an embodiment of the
present invention Functional block diagram showing an example of the game apparatus main
body 5 of FIG. 1 Internal view of the terminal device 6 showing an example of the terminal device
6 of FIG. A block diagram showing an example of the configuration A diagram showing an
example of an output state of game voice A diagram showing an example of an output state of
game voice An example of the configuration of the memory map terminal operation data 83 of
the memory 12 Game processing based on the game processing program 81 9 is a flowchart
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showing the details of the game voice generation process of FIG. 9 is a flowchart showing the
flow of control processing of the terminal device 6 a diagram showing an example of game voice
output state a diagram showing an example of game voice output state Diagram showing an
example of the state
[0021]
A game system according to an embodiment of the present invention will be described with
reference to FIG.
[0022]
In FIG. 1, a game system 1 includes a home television receiver (hereinafter referred to as a
monitor) 2 which is an example of display means, and a stationary game apparatus 3 connected
to the monitor 2 via a connection cord. Configured
The monitor 2 includes a speaker 2a.
Further, the game apparatus 3 includes a game apparatus body 5 and a terminal device 6.
[0023]
The monitor 2 displays a game image output from the game apparatus body 5.
The monitor 2 has a speaker 2 a, and the speaker 2 a outputs game sound output from the game
apparatus body 5. In this example, the monitor 2 has the speaker 2a. However, in addition to this,
an external speaker may be separately connected to the monitor 2.
[0024]
The game apparatus body 5 executes game processing and the like based on a game program
and the like stored in an optical disc readable by the game apparatus body 5.
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[0025]
The terminal device 6 is an input device that can be held by the user.
The user can hold and move the terminal device 6 or use the terminal device 6 at an arbitrary
position. The terminal device 6 includes an LCD (Liquid Crystal Display: liquid crystal display
device) 21 as a display unit, a speaker 23, a headphone terminal described later, an input unit
(analog stick, pressed button, touch panel, etc.) and the like. The terminal device 6 and the game
apparatus body 5 can communicate wirelessly (or may be wired). The terminal device 6 receives
data of an image (for example, a game image) generated by the game apparatus body 5 from the
game apparatus body 5 and displays an image indicated by the data on the LCD 61. In addition,
the terminal device 6 receives from the game apparatus body 5 data of sound (for example,
sound effects of the game and BGM) generated by the game apparatus body 5, and the speaker
23 or headphones connect the sound indicated by the data. If it is, output from the headphone.
Further, the terminal device 6 transmits, to the game apparatus body 5, operation data
representing the contents of the operation performed on the own device.
[0026]
FIG. 2 is a block diagram of the game apparatus body 5. In FIG. 2, the game apparatus body 5 is
an example of an information processing apparatus. In the present embodiment, the game
apparatus body 5 has a CPU (control unit) 11, a memory 12, a system LSI 13, a wireless
communication unit 14, an AV-IC (Audio Video-Integrated Circuit) 15, and the like.
[0027]
The CPU 11 executes a predetermined information processing program using the memory 12
and the system LSI 13 or the like. Thereby, various functions (for example, game processing) in
the game apparatus 3 are realized.
[0028]
The system LSI 13 includes a graphics processor unit (GPU) 16, a digital signal processor (DSP)
17, an input / output processor 18, and the like.
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[0029]
The GPU 16 generates an image in accordance with a graphics command (drawing instruction)
from the CPU 11.
In the present embodiment, the game apparatus body 5 may generate both the game image
displayed on the monitor 2 and the game image displayed on the terminal device 6. Hereinafter,
the game image displayed on the monitor 2 may be referred to as “monitor game image”, and
the game image displayed on the terminal device 6 may be referred to as “terminal game
image”.
[0030]
The DSP 17 functions as an audio processor, and generates sound data using sound data and
sound waveform (tone color) data stored in the memory 12. In the present embodiment, both
game sound output from the speaker 2a of the monitor 2 and game sound output from the
speaker 23 or headphones of the terminal device 6 are generated for the game sound as well as
the game image. There is. Hereinafter, the game sound output from the monitor 2 may be
referred to as “monitor game sound”, and the game sound output from the terminal device 6
may be referred to as “terminal game sound”.
[0031]
The input / output processor 31 executes data transmission / reception with the terminal device
6 via the wireless communication unit 14. In the present embodiment, the input / output
processor 18 transmits the game image generated by the GPU 16 (game image for terminal) and
the data of game sound generated by the DSP 17 (game sound for terminal) via the wireless
communication unit 14. Transmit to the terminal device 6. At this time, the terminal game image
may be compressed and transmitted so as not to cause a delay of the display image. Further, the
input / output processor 18 receives the operation data and the like transmitted from the
terminal device 6 via the wireless communication unit 14 and stores (temporarily stores) in the
buffer area of the memory 12.
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[0032]
Further, among the images and sounds generated in the game apparatus body 5, the image data
and the sound data to be output to the monitor 2 are read by the AV-IC 15. The AV-IC 15 outputs
the read image data to the monitor 2 via an AV connector (not shown), and outputs the read
audio data to the speaker 2 a built in the monitor 2. As a result, an image is displayed on the
monitor 2 and sound is output from the speaker 2a.
[0033]
FIG. 3 is a diagram showing an example of an appearance configuration of the terminal device 6.
As shown in FIG. 3, the terminal device 6 includes a substantially plate-like housing 20. The
housing 20 has a size (shape) that can be gripped by the user with both hands or one hand. The
terminal device 6 also includes an LCD 21 which is an example of a display unit. The terminal
game image is displayed on the LCD 21.
[0034]
The terminal device 6 also includes a speaker 23. The terminal game sound is output from the
speaker 23. Furthermore, the terminal device 6 includes a headphone terminal 24 to which
predetermined headphones can be attached and detached. Here, the terminal device 6 performs
audio output from the speaker 23 when the headphone is not connected to the headphone
terminal, but when the headphone is connected to the headphone terminal, the audio output
from the speaker 23 is Not performed. That is, in the present embodiment, the simultaneous
output of both is not performed, and the output from the speaker 23 and the output from the
headphones are in an exclusive relationship (however, simultaneous output may be possible in
other embodiments). ). Although details will be described later, in the present embodiment,
processing for changing the content of the terminal game sound is performed when the
headphone is connected to the terminal device 6 and when the headphone is not connected.
[0035]
In addition to the wired connection through the headphone terminal 24 as described above, the
connection between the terminal device 6 and the headphones may be wireless connection in
another embodiment.
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[0036]
The terminal device 6 also includes a touch panel 22.
The touch panel 22 is an example of a position detection unit that detects a position input to a
predetermined input surface (screen of the display unit) provided in the housing 20.
Furthermore, the terminal device 6 includes an analog stick 25, a cross key 26, a button 27 and
the like as an operation unit (the operation unit 31 shown in FIG. 4).
[0037]
FIG. 4 is a block diagram showing the electrical configuration of the terminal device 6. As shown
in FIG. 4, the terminal device 6 includes the LCD 21, the touch panel 22, the speaker 23, and the
operation unit 31 described above. In addition, headphones can be connected via the headphone
terminal 24. Moreover, the motion sensor 32 (for example, an acceleration sensor or a gyro
sensor) for detecting the attitude | position of the terminal device 6 is also provided.
[0038]
The terminal device 6 further includes a wireless communication unit 34 capable of wireless
communication with the game apparatus body 5. In the present embodiment, wireless
communication is performed between the terminal device 6 and the game apparatus body 5, but
in another embodiment, communication may be performed by wire.
[0039]
The terminal device 6 also includes a control unit 33 that controls the operation of the terminal
device 6. Specifically, control unit 33 receives output data from each input unit (touch panel 22,
operation unit 31, motion sensor 32), and transmits it to game device body 5 via wireless
communication unit 34 as operation data. The control unit 33 also detects the connection state
of the headphone terminal 24 and transmits data (detection result) indicating the connection
state (connected / not connected) to the game apparatus body 5 by including it in the operation
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data. Further, when the terminal game image from the game apparatus body 5 is received by the
wireless communication unit 34, the control unit 33 performs appropriate processing as needed
(for example, decompression processing when image data is compressed). ) To display an image
from the game apparatus body 5 on the LCD 21. Furthermore, when the terminal game sound
from the game apparatus body 5 is received by the wireless communication unit 34, the control
unit 33 outputs the terminal game sound to the speaker 23 when the headphones are not
connected, and the headphones When connected, the terminal game sound is output to the
headphones.
[0040]
Next, with reference to FIG. 5 to FIG. 6, an outline of processing executed in the system of the
present embodiment will be described.
[0041]
In the present embodiment, it is assumed that predetermined game processing is executed.
In this game, predetermined BGM and sound effects are appropriately reproduced as the game
sound. Then, in a state where headphones are not connected to the terminal device 6 (normal
play state), BGM is output only from the speaker 2 a of the monitor 2, and sound effects are
output only from the speaker 23 of the terminal device 6. Suppose. FIG. 5 is a diagram
schematically showing the audio output of the monitor 2 and the terminal device 6 in such a
normal play state. The reason why the output of BGM and sound effects is divided into two audio
output devices (a speaker of a monitor and a speaker of a terminal device) is as follows, for
example. That is, when BGM is output by both the speaker 2a of the monitor 2 and the speaker
23 of the terminal device 6, the performance of the monitor 2 (for example, the function of
processing or correcting the image and sound output from the game apparatus body 5)
Depending on the monitor or the like, a delay of the video and audio output may occur inside the
monitor 2, and there may be a gap between the audio output from the monitor 2 and the audio
output from the terminal device 6. In such a case, the BGM can be heard in a way that makes the
player feel uncomfortable. Also, for example, when the player mainly looks at the LCD 21 of the
terminal device 6 and performs a game operation, it is also possible to make the player
concentrate on game play by outputting only the sound effects by the terminal device 6. In
consideration of such a case, it can be considered that it is sufficient to output BGM with either
one of the monitor 2 and the terminal device 6 instead of outputting BGM (the same applies to
sound effects) In the normal play state, BGM may be output only from the speaker 2 a of the
monitor 2, and sound effects may be output only from the speaker 23 of the terminal device 6.
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[0042]
Here, it is assumed that the player has connected headphones to the terminal device 6 in the
state as shown in FIG. In this case, as shown in FIG. 6, in the terminal device 6, the audio output
from the speaker 23 is not performed, and the audio is output from the headphones. The
headphones also output the BGM output from the monitor 2 in addition to the sound effects.
That is, in the terminal device 6, only the sound effects are output when the headphones are not
connected, but when the headphones are attached, BGM is also output together with the sound
effects. This is because when the player wears the headphones, the audio output (BGM) from the
monitor 2 becomes difficult for the player to hear (or can not hear at all), so when the
headphones are connected, the terminal device 6 is also used for the BGM. Output. As a result,
even when headphones are attached, it is possible to continue game play while enjoying BGM. In
addition, there are needs of users who want to listen to BGM with better sound quality by using
high quality headphones such as so-called high-grade headphones, but it becomes possible to
cope with such needs.
[0043]
Next, with reference to FIG. 7 to FIG. 11, the operation of the system 1 for realizing the game
processing as described above will be described in detail.
[0044]
FIG. 7 shows an example of various data stored in the memory 12 of the game apparatus body 5
when the game is executed.
[0045]
The game processing program 81 is a program for causing the CPU 11 of the game apparatus
body 5 to execute game processing for realizing the game.
The game processing program 81 is loaded into the memory 12 from, for example, an optical
disc.
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[0046]
The processing data 82 is data used in the game processing executed by the CPU 11.
The processing data 82 includes terminal operation data 83, terminal transmission data 84,
game sound data 85 and the like.
[0047]
The terminal operation data 83 is operation data periodically transmitted from the terminal
device 6. FIG. 8 is a diagram showing an example of the configuration of the terminal operation
data 83. As shown in FIG. The terminal operation data 83 includes operation button data 91,
touch position data 92, headphone connection state data 93, and the like. The operation button
data 91 is data indicating an input state of the operation unit 31 (the analog stick 25, the cross
key 26, and the button 27). Further, the content of input to the motion sensor 32 is also included
in the operation button data 91. The touch position data 92 is data indicating a position (touch
position) at which an input is performed on the input surface of the touch panel 22. The
headphone connection state data 93 is data for indicating whether a headphone is connected to
the headphone terminal 24.
[0048]
The terminal transmission data 84 is data to be periodically transmitted to the terminal device 6.
The terminal transmission data 84 includes the terminal game image and the terminal game
sound.
[0049]
The game sound data 85 is data to be the basis of the terminal game sound and the monitor
game sound. The game sound data 85 includes at least one or more BGM data 86 and at least
one or more sound effect data 87. The BGM data 86 and the sound effect data 87 may be, for
example, an audio file such as ADPCM format or MP3 format, or, for example, a format such as
music score data playable by the built-in sound source of the game apparatus body 5. good.
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[0050]
Next, the flow of the game processing executed by the CPU 11 of the game apparatus body 5
based on the game processing program 81 will be described with reference to the flowcharts of
FIGS.
[0051]
When execution of the game processing program 81 is started, after predetermined initialization
processing is performed, the CPU 11 acquires the terminal operation data 83 in step S1 of FIG. 9.
[0052]
Next, in step S2, the CPU 11 executes predetermined game processing based on the operation
content (mainly operation content indicated by the operation button data 91 and the touch
position data 92) indicated by the terminal operation data 83.
For example, various characters and objects such as a player character are moved, and a collision
determination process and a score addition process are performed.
[0053]
Next, in step S3, the CPU 11 executes a process of generating a game image on which the result
of the game process is reflected.
For example, a game image is generated by photographing the virtual game space after the
player character has moved based on the operation content with a virtual camera. At this time,
the CPU 11 appropriately generates two images of a monitor game image and a terminal game
image according to the game content. For example, each image is generated by using two virtual
cameras.
[0054]
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Next, in step S4, the CPU 11 executes a game sound generation process for generating a monitor
game sound and a terminal game sound. FIG. 10 is a flowchart showing details of the game
sound generation process shown in step S4. In FIG. 10, first, in step S21, the CPU 11 performs
processing for generating a monitor game sound. Specifically, the CPU 11 sets the reproduction
volume of BGM to a predetermined value other than 0, and reproduces the BGM data 86 as the
sound for monitoring, thereby generating the monitoring game sound.
[0055]
Next, in step S22, the CPU 11 determines whether or not headphones are connected to the
terminal device 6 with reference to the headphone connection state data 93 of the terminal
operation data 83. As a result of the determination, when the headphone is not connected (NO in
step S22), the CPU 11 performs a process for causing only the sound effect to be output from the
speaker 23 of the terminal device 6. That is, in step S23, the CPU 11 sets the reproduction
volume of BGM to 0. Next, in step S24, the BGM data 86 is reproduced as a voice for the terminal
device. However, since the reproduction volume is 0, the BGM sound is not actually output here.
Next, in step S25, the CPU 11 reproduces predetermined sound effect data 87 in accordance with
the result of the game processing in step S2, thereby generating a terminal game sound (the
sound volume for reproduction is other than 0). Set to a predetermined value).
[0056]
On the other hand, as a result of the determination in step S22, when headphones are connected
to the terminal device 6 (YES in step S22), the CPU 11 performs processing for causing both the
BGM and the sound effects to be output from the headphones I do. That is, in step S26, the CPU
11 sets the reproduction volume value of BGM to a predetermined value other than 0 (a volume
value that allows the player to sufficiently hear the voice). Next, in step S27, the CPU 11
reproduces BGM data 86 as a voice for the terminal device. Furthermore, in step S28, the CPU 11
reproduces predetermined sound effect data 87 according to the result of the game processing.
Then, in step S29, the CPU 11 generates a terminal game sound by mixing the reproduced BGM
and the sound effects. Above, game sound generation processing is ended. Note that BGM
reproduction for monitoring in step S21 may be performed simultaneously with the reproduction
of BGM for the terminal device in steps S23 and S27. That is, BGM may be reproduced and
output as audio for monitoring in a volume other than 0, and may be simultaneously output as
audio for a terminal device in a volume according to the presence or absence of headphones.
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[0057]
In addition, the method of said game sound generation is an example to the last, and when not
only this but headphones are connected to terminal unit 6, the sound of BGM is also outputted
from headphones, and when headphones are not connected, the sound of BGM is not Any
processing method may be used as long as the terminal device 6 can not output. For example, in
addition to the adjustment by the reproduction volume in the reproduction process of BGM as
described above, when headphones are not connected to the terminal device 6, the reproduction
process of BGM itself is not executed when generating the terminal game sound. May be
[0058]
Returning to FIG. 9, next to the game sound generation processing, in step S5, the CPU 11 stores
the terminal game image generated in step S3 and the terminal game sound generated in step S4
in the terminal transmission data 84. The terminal transmission data 84 is transmitted to the
terminal device 6. Here, for convenience of explanation, an example is given in which the
transmission cycle of the terminal game sound matches the transmission cycle of the terminal
game image, but in another embodiment, the terminal game sound transmission cycle is the
terminal. It may be shorter than the transmission cycle of the game image for game. For example,
the terminal game image may be transmitted at a 1/60 second cycle, and the terminal game
sound may be transmitted at a 1/180 second cycle.
[0059]
Next, in step S6, the CPU 11 outputs the monitor game image generated in step S3 to the monitor
2. In the following step S7, the CPU 11 outputs the monitor game sound generated in the above
step S4 to the speaker 2a. The monitor game sound may also be output in a cycle shorter than
the output cycle of the monitor game image.
[0060]
Next, in step S8, the CPU 11 determines whether or not a predetermined condition for ending the
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game processing is satisfied. As a result, when the predetermined condition is not satisfied (NO in
step S8), the process returns to step S1 and the above-described process is repeated. When the
predetermined condition is satisfied (YES in step S8), the CPU 11 ends the game processing.
[0061]
Next, the flow of control processing executed by the control unit 33 of the terminal device 6 will
be described with reference to the flowchart in FIG. First, in step S41, control unit 33 receives
terminal transmission data 84 transmitted from game device body 5.
[0062]
Next, in step S42, the control unit 33 outputs the terminal game image included in the received
terminal transmission data 84 to the LCD 21.
[0063]
Next, in step S43, the control unit 33 outputs the terminal game sound included in the received
terminal transmission data 84.
The output destination is output to the speaker 23 when the headphone is not connected, and is
output to the headphone when the headphone is connected.
[0064]
Next, in step S44, the control unit 33 detects an input (operation content) to the operation unit
31, the motion sensor 32, and the touch panel 22, and generates operation button data 91 and
touch position data 92.
[0065]
Next, in step S45, the control unit 33 detects whether a headphone is connected to the
headphone terminal 24.
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Then, data indicating whether headphones are connected or not is generated as headphone
connection state data 93.
[0066]
Next, in step S46, the control unit 33 generates the terminal operation data 83 including the
operation button data 91, the touch position data 92, and the headphone connection state data
93 generated in the above steps S44 and S45. Send to
[0067]
Next, in step S47, the control unit 33 determines whether a predetermined condition for ending
the control process of the terminal device 6 is satisfied (for example, whether or not a power off
operation has been performed, etc.).
As a result, when the predetermined condition is not satisfied (NO in step S47), the process
returns to step S41, and the above process is repeated. When the predetermined condition is
satisfied (YES in step S47), the control unit 33 ends the control process of the terminal device 6.
[0068]
Thus, in the present embodiment, the first voice (monitor game voice) is output from the speaker
2 a of the monitor 2, and the second voice (terminal game voice) is output from the terminal
device 6. . When the headphones are not connected in the terminal device 6, the first sound is
not output from (the speaker 23 of) the terminal device 6, but when the headphones are
connected to the terminal device 6, the headphones are not output Also, the first voice is output.
As a result, by outputting different sounds (first sound and second sound) from different
speakers (the speaker 2a of the monitor 2 and the speaker 23 of the terminal device 6 in the
above embodiment), the entire sound can be output. When the player wears a headphone (such
as BGM + sound effect in the above embodiment), the sound of the BGM + sound effect can be
made to be heard through the headphone, and the sound intended by the game creator It is
possible to make the player listen to
[0069]
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[Modification] The first sound (BGM in the above example) which is output when headphones are
connected to the terminal device 6 may be output in its entirety, or only a part of it may be
output. You may For example, when the BGM is composed of three parts, a melody part, a bass
part, and a drum part, only the melody part is output as the first sound to be output when the
headphones are connected to the terminal device 6. It may be output. Alternatively, in the case
where, for example, two different tunes (BGM) are simultaneously output as the first audio, any
one of the first audio to be output when the headphone is connected to the terminal device 6 is
used. Only one song may be output.
[0070]
Further, in the above embodiment, the combination of BGM and sound effect was taken as an
example for the content of the sound output from different speakers, but of course the content of
the sound is not limited to such a combination. With regard to the first audio output only from
the monitor 2 side when the headphones are not connected, any kind of audio may be used as
long as at least a part of the first audio is output from the headphones when the headphones are
attached. The processing as described in the embodiment of is applicable.
[0071]
Further, in the above embodiment, when the headphones are connected to the terminal device 6,
the first sound (BGM) is also output on the monitor 2 side, but the present invention is not
limited to this. For example, as shown in FIG. 12, the first sound may not be output from the
monitor 2 at the time of headphone connection.
[0072]
Further, as shown in FIG. 13, when headphones are connected, sound effects may be output from
the monitor 2. This is because, when headphones are connected to the terminal device 6, from
the viewpoint of a person other than the player operating the terminal device 6, the sound effect
which has been heard from the terminal device 6 can not be heard until then, so This is
advantageous in that the sound effects can be heard continuously (through the speaker 2a of the
monitor 2). (Especially useful for multiplayer games)
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[0073]
In addition, for example, as shown in FIG. 14, audio may be output so as to be heard from the
headphones only when the headphones are connected to the terminal device 6. In this case, when
the CPU 11 determines that the headphone is connected to the terminal device 6, it reproduces a
predetermined BGM or sound effect set as "hidden voice" and generates a terminal game voice
including this It may be configured to be sent out. By performing game processing using such
gimmicks, it is possible to give a range to the development of the game and to enhance the
interest of the game.
[0074]
Also, the game processing program for executing the processing according to the abovedescribed embodiment may be any computer readable storage medium (for example, a flexible
disk, a hard disk, an optical disk, a magneto-optical disk, a CD-ROM, a CD-R, a magnetic, etc. It
can be stored in a tape, a semiconductor memory card, a ROM, a RAM, etc.).
[0075]
Although the game processing is described as an example in the above embodiment, the content
of the information processing is not limited to the game processing, and the processing of the
above embodiment can be applied to other information processing other than the game.
[0076]
Further, in the above embodiment, the case has been described where a series of processes for
changing the content of the terminal game sound according to the connection state of the
headphones is executed in a single device (game device body 5). In another embodiment, the
above-described series of processes may be executed in an information processing system
including a plurality of information processing apparatuses.
For example, in an information processing system including the game apparatus body 5 and a
server side apparatus capable of communicating with the game apparatus body 5 via the
network, a part of the series of processes is executed by the server side apparatus. May be
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In the above information processing system, the server side system may be configured by a
plurality of information processing apparatuses, and the plurality of information processing
apparatuses may share and execute processing to be executed on the server side.
[0077]
DESCRIPTION OF SYMBOLS 1 ... Game system 2 ... Monitor 2a ... Speaker 3 ... Game device 5 ...
Game device main body 6 ... Terminal device 20 ... Housing 21 ... LCD 23 ... Speaker 24 ...
Headphone connection terminal
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